#FactCheck -Old Video of Former CEC Rajiv Kumar Misleadingly Linked to Recent West Bengal Election Results
Executive Summary
Following the results of the recent West Bengal elections, a video of former Chief Election Commissioner Rajiv Kumar has gone viral on social media. In the clip, Kumar is seen questioning television news channels over their election-result coverage and alleged early “trends” before the actual counting process begins. In the viral video, Rajiv Kumar can be heard saying, “When counting begins, channels start showing trends from 8:05 AM itself, which is nonsense. The first round of counting starts only at 8:30 AM. We have evidence that leads were being shown before that. Is it possible that these early trends are shown just to justify exit polls?”The video is being widely shared with the claim that Kumar made these remarks after the recently concluded West Bengal Assembly elections Research conducted by CyberPeace Research Wing found that a 2024 video of former Chief Election Commissioner Rajiv Kumar is being misleadingly shared as a recent statement made after the West Bengal election results.
Claim
An Instagram user shared the viral clip suggesting that the former Election Commissioner made these comments in the context of the latest West Bengal poll results.

Fact Check
Using relevant keyword searches, we traced the original source of the clip to an official post shared by the Election Commission of Indiaon Facebook on October 15, 2024. The video was part of a press conference announcing the Assembly election schedule for Maharashtra and Jharkhand.

We also found the complete live-streamed press conference on the official YouTube channel of the Election Commission.

During the press conference, around the 26:45-minute mark, an ANI journalist referred to discrepancies between exit polls and actual Lok Sabha election results and asked whether such situations fuel doubts over EVMs among the public. Responding to the question at around 30:27 minutes, Rajiv Kumar spoke about the need for self-regulation in electronic media and concerns over premature “trends” shown during counting day. He said that exit polls often create public expectations despite lacking a clear scientific basis and questioned why TV channels begin displaying leads even before the first official counting round starts.
Conclusion
The viral claim is misleading. The video of former Chief Election Commissioner Rajiv Kumar is not related to the recent West Bengal election results. The clip is from an October 15, 2024 press conference held to announce the Maharashtra and Jharkhand Assembly election schedule and is now being falsely shared in a misleading context after the West Bengal polls.
Related Blogs

Executive Summary:
The picture of a boy making sand art of Indian Cricketer Virat Kohli spreading in social media, claims to be false. The picture which was portrayed, revealed not to be a real sand art. The analyses using AI technology like 'Hive' and ‘Content at scale AI detection’ confirms that the images are entirely generated by artificial intelligence. The netizens are sharing these pictures in social media without knowing that it is computer generated by deep fake techniques.

Claims:
The collage of beautiful pictures displays a young boy creating sand art of Indian Cricketer Virat Kohli.




Fact Check:
When we checked on the posts, we found some anomalies in each photo. Those anomalies are common in AI-generated images.

The anomalies such as the abnormal shape of the child’s feet, blended logo with sand color in the second image, and the wrong spelling ‘spoot’ instead of ‘sport’n were seen in the picture. The cricket bat is straight which in the case of sand made portrait it’s odd. In the left hand of the child, there’s a tattoo imprinted while in other photos the child's left hand has no tattoo. Additionally, the face of the boy in the second image does not match the face in other images. These made us more suspicious of the images being a synthetic media.
We then checked on an AI-generated image detection tool named, ‘Hive’. Hive was found to be 99.99% AI-generated. We then checked from another detection tool named, “Content at scale”


Hence, we conclude that the viral collage of images is AI-generated but not sand art of any child. The Claim made is false and misleading.
Conclusion:
In conclusion, the claim that the pictures showing a sand art image of Indian cricket star Virat Kohli made by a child is false. Using an AI technology detection tool and analyzing the photos, it appears that they were probably created by an AI image-generated tool rather than by a real sand artist. Therefore, the images do not accurately represent the alleged claim and creator.
Claim: A young boy has created sand art of Indian Cricketer Virat Kohli
Claimed on: X, Facebook, Instagram
Fact Check: Fake & Misleading

Introduction
Apple launched Passkeys with iOS 16 as a more authentic and secure mechanism. It is safer than passwords, and it is more efficient in comparison to passwords. Apple users using iOS 16 passkeys features should enable two-factor authentication. The passkeys are an unchallenging mechanism than the passwords for the passkeys. The user just has to open the apps and websites, and then the biometric sensor automatically recognises the face and fingerprints. There can be a PIN and pattern used to log instead of passwords. The passkeys add an extra coating of protection to the user’s systems against cyber threats like phishing attacks by SMS and one-time password-based. In a report 9 to 5mac, there is confirmation that 95% of users are using passkeys. Also, with the passkeys, users’ experience will be better, and it is a more security-proof mechanism. The passwords were weak, reused credentials and credentials leaked, and the chances of phishing attacks were real.
What are passkeys?
Passkey is a digital key linked to users’ accounts and websites or applications. Passkeys allow the user to log into any application and website without entering passwords, usernames, or other details. The aim of this new feature is to replace the old long pattern of entering passwords for going through any websites and applications.
The passkeys are developed by Microsoft, Apple, and Google together, and it is also called FIDO Authentication (Fast identity online). It eliminates the need to remember passwords and the need for typing. So, the passkeys work as they replace the password with a unique digital key, which is tied to the account then, the key is stored in the device itself, and it is end-to-end encrypted. The passkeys will always be on the sites on which users specifically created them. the passkeys use the technology of cryptography for more security purposes. And the passkeys guarantee against the phish.
And since the passkeys follow FIDO standards so, this also can be used for third-party nonapple devices as the third-party device generate a QR code that enables the iOS user to scan that to log in. It will recognise the face of the person for authentication and then asks for permission on another device to deny or allow.
How are passkeys more secure than passwords?
The passkeys follow the public key cryptographic protocols that support the security keys, and they work against phishing and other cyber threats. It is more secure than SMS and apps based on one-time passwords. And another type of multi-factor authentication.
Why are passwords insecure?
The users create passwords easily, and it is wondering if they are secure. The very important passwords are short and easy to crack as they generally relate to the user’s personal information or popular words. One password is reused by the user to the different accounts, and then, in this case, hacking one account gives access to all accounts to the hackers. The problem is that passwords have inherent flaws, like they could be easily stolen.
Are passkeys about to become obligatory?
Many websites restrict the type of passwords, as some websites ask for mixtures of numbers and symbols, and many websites ask for two-factor authentication. There is no surety about the obligation of passkeys widespread as it is still a new concept and it will take time, so it is going to be optional for a while.
- There was a case of a Heartland payment system data breach, and Heartland was handling over 100 million monthly credit card transactions for 175,000 retailers at the time of the incident. Visa and MasterCard detected the hack in January 2009 when they notified Heartland of suspicious transactions. And this happened due to a password breach. The corporation paid an estimated $145 million in settlement for illegal payments. Today, data-driven breaches affect millions of people’s personal information.
- GoDaddy reported a security attack in November that affected the accounts of over a million of its WordPress customers. The attacker acquired unauthorised access to GoDaddy’s Managed WordPress hosting environment by hacking into the provisioning system in the company’s legacy Managed WordPress code.
Conclusion
The use of strong and unique passwords is an essential requirement to safeguard information and data from cyberattacks, but still, passwords have its own disadvantages. And by the replacement of passwords, a passkey, a digital key that ensures proper safety and there is security against cyberattacks and cybercrimes through passkey. There are cases above-mentioned that happened due to the password’s weaker security. And in this technology world, there is a need for something for protection and prevention from cybercrimes, and the world dumps passwords and adopts passkeys.
References
- https://www.cnet.com/tech/mobile/switch-to-passkeys-more-secure-than-passwords-on-ios-16-iphone-14/
- https://economictimes.indiatimes.com/magazines/panache/google-is-ending-passwords-rolls-out-passkeys-for-easy-log-in-how-to-set-it/articleshow/99988444.cms?from=mdr
- https://security.googleblog.com/2023/05/making-authentication-faster-than-ever.html#:~:text=Because%20they%20are%20based%20on,%2Dfactor%20authentication%20(MFA).

Introduction
As the world is being "Digitally Interlaced", cyber security has become a continuous wrangle. The “Gambling industry” is considered an incredibly lucrative mark for cybercriminals, principally due to the enormous quantities of cash on hand and the sensitive details it processes day to day. Cybercriminals may use susceptibilities in gambling scaffolds to achieve financial scams or launder unlawful funds. An analysis by Security Scorecard discovered that the online gambling industry was ranked third in the possibility of encountering a cyber attack, following the energy and financial services sectors. Similarly, Online gambling is a bending matter that demands meticulous contemplation by policymakers and nationals. The incredible rise of online gambling has led to a terse acclivity in unlawful activities such as online scams, fraud, etc. Also, online sports gambling has become a thriving endeavour in contemporary years as millions of people are putting stakes and gambles on their electronic devices.
The Challenges
Online gambling has thus become a widespread frolicking for numerous youngsters, with the industry tossed to be worth billions of dollars in the forthcoming decades. The prominent cyber security challenges in the gambling industry are money laundering, financial laundering, ransomware, personal information theft, data breaches, distributed Denial of Service (DDoS), system disruptions and Insider perils and employee malfeasance. Challenges of online gambling also include being properly not regulated and a lack of social interaction with near and dear ones. The spread of Internet gambling has presented many problems affecting consumer behaviour online, motivations to gamble, problem gambling, security of websites, and the righteousness and virtue of the games. The rise of online gambling among young people due to the lack of clear regulations has likewise produced an abundant backdrop for financial ruination.
Web games and betting are among the fastest-evolving areas of the Internet. Over the past several years, there has been an international flare-up in online gambling, permitting customers to play from the convenience of home, work, and public locations. Numerous offshore betting websites and apps usually permit parties to win in the start with sound returns, whereas after the user gets addicted and invests considerable sums, they either keep failing or have the website refuse to cash out the winnings. Also, the information demonstrates that online games have been employed to commit wrongdoings (Child sexual exploitive material, religious conversion, cyberbullying, fraud, betting in virtual online casinos, etc.)
India's laws and regulations surrounding online gambling are complex and constantly evolving. While the legal framework is not entirely clear, a few state in India have their own set of rules.
Recently In April 2023, the Union Ministry of Electronics and Information Technology (“MeitY”), by virtue of the rule-making powers available to the central government under the Information Technology Act, 2000 (“IT Act 2000”), implemented a new central legal framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules 2021”). These amendments (“Online Gaming Rules”) propose a light-touch, co-regulatory regime whereby MeitY-recognised, independent self-regulatory bodies (“SRB”) will verify whether an “online real-money game” is to be made available to the general public or not – in accordance with the baseline criteria prescribed by the Online Gaming Rules.
The Online Gaming Rules attempt to regulate online gaming platforms by treating them as an “online gaming intermediary” (“OGI”) and prescribing intermediary due diligence obligations for them under the IT Rules 2021. An OGI has been defined in the Online Gaming Rules as “any intermediary that enables the users of its computer resource to access one or more online games”. Under the Online Gaming Rules, an online game can be a “permissible online game” if (i) it is not an online real-money game, or (ii) it is an online real-money game but is “verified” by an SRB in accordance with the baseline criteria prescribed by the Online Gaming Rules and any additional criteria prescribed by the SRB itself.
Global Perspective
The global gaming industry worth over US$227 billion in 2022 is further projected to grow to US$312 billion by 2027. Several countries have set regulatory frameworks about online gaming, though these are skewed, concentrating mainly on gambling and circumventing numerous of the more typical cyber threats. The US spends about $60 billion annually on online gambling and sports betting. In Europe, gambling is an even larger moneymaker. Also, numerous countries in Europe, like the UK, have legalised gambling. Nevertheless, it is prohibited for a US based company to operate an online gambling site. Yet, sports betting online is permitted in some states.
Today, though the gaming market has been overpowered by China and the US, future growth in the sector is anticipated to come from emerging economies like India with increasing populations. The permitted status of online gambling in India is nonetheless imprecise, vamoosing space for exploitation by cyber criminals and disarray for players involved. One of the climactic points that ought to be addressed is the sudden upsurge of online games, which increases gambling. Skill-based games such as poker, rummy etc., have additionally been developed to circumvent the legal definition of gambling in India. The recent instances of the online gaming industry not being properly regulated have also come to light in India. For instance, the Enforcement Directorate (ED) is still investigating the vast Mahadev Online Betting scandal, exposing an unknown money laundering method using Unified Payment Interface (UPI) IDs. Also, the Cyber Cell in Agra has taken proactive action against copyright violations, illegal online gambling and betting activities, shutting down 27 Illegal cricket betting sites in major operations, safeguarding several lakhs of Indians with thousands of crores from being transferred to overseas shores principally China.
Consequently, though India has announced new regulations on online gaming, its contemporary policy framework cannot contend with the problems endangering this sector. The Public Gambling Act of 1867 makes it unlawful to use a public gambling house or to be seen in one. Nevertheless, the act does not explicitly cite online gambling, leading to further interpretation. The Ministry of Home Affairs (MHA) has released a further awareness campaign for offshore illegal gambling apps, notifying users to be mindful of foreign apps as they may be fraudulent and might induce monetary damage to the user. Also, state laws control gambling in India with each state having its own directive on the subject. Yet, the Supreme Court of India has maintained that skilled games are not gambling and are thus legal. Furthermore, the Information Technology (IT) Act, of 2000 does not precisely handle online gambling or games that enable gambling.
Today, developers have strived for new ways to monetise the growing popularity of online gaming, which oversaw the creation of in-game currencies that can be bought using actual money, usually through credit cards. Several nations have prohibited the usage of in-game currency and loot boxes, considering them a kind of online gambling. The in-game currency has thus caused much disagreement about becoming a state of hunting monetisation by developers, especially targeting minor or newbie players. The gambling industry, therefore, faces unique cybersecurity challenges that require a comprehensive and proactive approach to cybersecurity.
Conclusion
Presently, there are approximately 3.09 billion active video game players worldwide, and the number is expected to reach 3.32 billion by 2024 as of 2023. In the contemporary digital era, information is priceless, and encryption acts as a necessary means to safeguard it. Thus, Regulators are working to maintain the swiftness of shift in the industry, as the dearth of transparency in the law has made it challenging to implement regulations. There is also less awareness about cyber security in India due to the following grounds such as the lack of ethical hackers in the country, companies in India lacking focus on cyber security and hiring a team of ethical hackers and cyber security experts. Furthermore, there has been a lack of knowledge among the citizens as well.
It is essential to realise the conceivable social and economic consequences and take measures to handle the online gambling industry. The industry has thus been undersized in the mode of research following online crime and Internet gambling, even though it is an acute emphasis. There is also a pressing necessity to rebuild these regulations to tackle the more unbridled cyber security hazards swarming the gaming industry. Similarly, there is an urgent need for governments and policymakers around the world to start paying more attention to the gaming industry as cyber security threats continue to rise. There should be a further need to strengthen the regulatory framework, establish Self Regulatory Organizations (SROs), create ethical gaming designs and increase awareness among gamers. The Government of India should consider devising its own rating system to rate games so that players under 18 cannot access them.
Eventually, cyber security is a shared commitment, and everyone in the online gambling ecosystem must function jointly to provide a secure and safe setting for all.
References:
- https://truefort.com/gambling-industry-cybersecurity/
- https://www.orfonline.org/research/cybersecurity-threats-in-online-gaming-learnings-for-india
- https://www.hackread.com/chinese-scammers-cloned-websites-gambling-network/
- https://www.civilsdaily.com/news/cybersecurity-threats-from-online-gaming/
- https://www.linkedin.com/pulse/legal-considerations-online-gambling-india-sudden-increase-mathur/
- https://www.jsheld.com/insights/articles/the-importance-of-cybersecurity-in-the-online-sports-betting-industry
- https://www.the420.in/agra-cyber-cell-takes-down-27-illegal-betting-sites/
- https://g2g.news/gaming/ministry-of-home-affairs-releases-new-awareness-campaign-for-online-gaming-in-india/
- https://smestreet.in/technology/kaspersky-warns-of-increased-phishing-scams-and-data-breaches-in-apac-for-2024-2381601
- https://economictimes.indiatimes.com/tech/newsletters/morning-dispatch/govt-bans-mahadev-other-illegal-betting-apps-cyber-attacks-against-india-spike/articleshow/104996017.cms?from=mdr
- https://cipher.com/cybersecurity-for-gambling/
- https://www.mangalorean.com/tightening-the-reins-indian-government-blocks-over-550-illegal-betting-and-gambling-apps/
- https://cybersecurityasean.com/news-press-releases/kaspersky-predicts-rise-cyber-threats-across-apac-2024
- https://www.cnbctv18.com/technology/mahadev-betting-app-scam-ed-money-laundering-upi-celebrities-under-scanner-17815661.htm
- https://iclg.com/practice-areas/gambling-laws-and-regulations/india