#FactCheck- Old Dubai Flood Videos Falsely Shared as Recent Storm Footage
Executive Summary
Amid reports of heavy rainfall and flooding in several cities of the United Arab Emirates, a video is being widely circulated on social media claiming to show recent scenes from Dubai. The clip allegedly depicts severe waterlogging at Dubai Airport and inside shopping malls, with users linking it to a “recent storm.”According to research by CyberPeace, the viral footage is not recent. The video is actually a compilation of three different clips stitched together and dates back to 2024, when Dubai experienced unprecedented flooding following heavy rains.
Claim
The misleading post was shared by an X (formerly Twitter) user named ‘Ruksar Khan’ on March 28, 2026, with a caption suggesting that Dubai had been submerged after just one day of rain. The post attempted to sensationalize the situation by portraying the visuals as current.

Fact Check:
To verify the claim, keyframes from the viral video were extracted using the InVid tool and analyzed through reverse image search. One of the clips was traced to a Facebook post by “9 News,” uploaded on April 17, 2024. The video showed waterlogged runways at Dubai International Airport following intense rainfall and flooding.

Further verification led to a report published by Hindustan Times on April 17, 2024, which featured similar visuals and confirmed that the footage was from the floods that hit Dubai in 2024.

Conclusion:
The viral claim suggesting that the video shows recent flooding in Dubai is false. The footage is nearly two years old and originates from the 2024 floods in Dubai. It is now being reshared with misleading claims to create confusion around current weather events.
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Executive Summary
A video featuring former Indian cricketer Sachin Tendulkar is being widely circulated on social media with the date “12-5-2026” displayed on the screen. In the viral clip, Tendulkar appears to promote an investment scheme, allegedly saying that people investing in the scheme today could earn Rs 80 lakh by the end of the day. Throughout the video, he is seen speaking about investment opportunities and financial returns. However, research conducted by CyberPeace Research Wing found that the video is AI-generated and misleading. The original footage was actually from an event marking the centenary celebrations of Sri Sathya Sai Baba.
Claim
A Facebook user shared the viral video on May 12, 2026, claiming that Sachin Tendulkar was endorsing a high-return investment scheme. The post quickly gained traction on social media platforms.

Fact Check
To verify the claim, we searched the internet using relevant keywords but found no credible media reports suggesting that Tendulkar had endorsed any such investment scheme. As part of our research, we extracted key frames from the viral clip and conducted a reverse image search. During the search, we found the original video uploaded on November 19, 2025, on the YouTube channel of IANS. According to the video description, Tendulkar was attending an event organized to mark the centenary year celebrations of Sri Sathya Sai Baba.

We further found a similar version of the same video uploaded on November 19, 2025, on the official Facebook page of Times Now, confirming that the footage was unrelated to any investment or financial scheme.

Conclusion
Our research found that the viral video has been manipulated using AI-generated audio or editing techniques to falsely portray Sachin Tendulkar promoting an investment scheme. The original video was from a public event related to Sri Sathya Sai Baba’s centenary celebrations and had no connection to any financial investment platform.

Introduction
The US national cybersecurity strategy was released at the beginning of March this year. The aim of the cybersecurity strategy is to build a more defensive and resilient digital mechanism through general investments in the cybersecurity infrastructure. It is important to invest in a resilient future, And the increasing digital diplomacy and private-sector partnerships, regulation of crucial industries, and holding software companies accountable if their products enable hackers in.
What is the cybersecurity strategy
The US National cybersecurity strategy is the plan which organisations pursue to fight against cyberattacks and cyber threats, and also they plan a risk assessment plan for the future in a resilient way. Through the cybersecurity strategy, there will be appropriate defences against cyber threats.
US National Cybersecurity Strategy-
the national cybersecurity strategy mainly depends on five pillars-
- Critical infrastructure- The national cybersecurity strategy intends to defend important infrastructure from cyberattacks, for example, hospitals and clean energy installations. This pillar mainly focuses on the security and resilience of critical systems and services that are critical.
- Disrupt & Threat Assessment- This strategy pillar seeks to address and eliminate cyber attackers who endanger national security and public safety.
- Shape the market forces in resilient and security has driven-
- Invest in resilient future approaches.
- Forging international partnerships to pursue shared goals.
Need for a National cybersecurity strategy in India –
India is becoming more reliant on technology for day-to-day purposes, communication and banking aspects. And as per the computer emergency response team (CERT-In), in 2022, ransomware attacks increased by 50% in India. Cybercrimes against individuals are also rapidly on the rise. To build a safe cyberspace, India also required a national cybersecurity strategy in the country to develop trust and confidence in IT systems.
Learnings for India-
India has a cybersecurity strategy just now but India can also implement its cybersecurity strategy as the US just released. For the threats assessments and for more resilient future outcomes, there is a need to eliminate cybercrimes and cyber threats in India.
Shortcomings of the US National Cybersecurity Strategy-
- The implementation of the United States National Cybersecurity Strategy has Some problems and things that could be improved in it. Here are some as follows:
- Significant difficulties: The cybersecurity strategy proved to be difficult for government entities. The provided guidelines do not fulfil the complexity and growing cyber threats.
- Insufficient to resolve desirable points: the implementation is not able to resolve some, of the aspects of national cybersecurity strategies, for example, the defined goals and resource allocation, which have been determined to be addressed by the national cybersecurity strategy and implementation plan.
- Lack of Specifying the Objectives: the guidelines shall track the cybersecurity progress, and the implementation shall define the specific objectives.
- Implementation Alone is insufficient: cyber-attacks and cybercrimes are increasing daily, and to meet this danger, the US cybersecurity strategy shall not depend on the implementation. However, the legislation will help to involve public-private collaboration, and technological advancement is required.
- The strategy calls for critical infrastructure owners and software companies to meet minimum security standards and be held liable for flaws in their products, but the implementation and enforcement of these standards and liability measures must be clearly defined.
Conclusion
There is a legitimate need for a national cybersecurity strategy to fight against the future consequences of the cyber pandemic. To plan proper strategies and defences. It is crucial to avail techniques under the cybersecurity strategy. And India is increasingly depending on technology, and cybercrimes are also increasing among individuals. Healthcare sectors and as well on educational sectors, so to resolve these complexities, there is a need for proper implementations.

Introduction
One of the biggest gaming populations in the world today is found in India. Every day, hundreds of millions of young Indians engage with streaming services, immersive digital content, mobile games and e-sports ecosystems. Yet, despite this massive scale of participation, India remains largely absent from the global conversation on original gaming intellectual property. Although the nation produces very few globally significant gaming worlds of its own, it consumes games on an astonishing scale. This paradox highlights a more serious structural issue with the gaming discourse in India. Our national conversation around gaming often begins and ends with regulation i.e., online betting, taxation, fantasy gaming legality, addiction and compliance. Although these worries are valid they have inadvertently obscured a much more crucial query: is India creating a gaming industry or is it just regulating a gaming market? Various subject-matter experts have expressed their views on this issue, like Shailendra Vikram Singh Former Deputy Secretary (Cyber & Information Security), Ministry of Home Affairs who is of the opinion,
“I believe India’s gaming story presents a unique paradox. While we are one of the world’s largest gaming markets, we have yet to fully realize gaming’s potential as a strategic pillar of the AVGC vision. Much of the conversation remains focused on regulation and consumption, whereas the larger opportunity lies in creation, innovation, and global competitiveness.
In my view, gaming should be recognized as a strategic creative and digital industry. It has the potential to generate high-value employment, foster indigenous intellectual property, and strengthen capabilities in design, storytelling, animation, immersive technologies, and emerging digital skills. Beyond its economic value, gaming can also serve as a powerful platform for education, skilling, and public engagement.
I also see gaming as an important medium for bringing India’s rich cultural heritage, historical narratives, and diverse traditions to global audiences through interactive storytelling. As digital experiences increasingly shape how younger generations learn, engage, and understand the world, culturally rooted content can become a source of both creative expression and national soft power.
At the same time, sustainable growth must be built on trust. Strong safeguards for cybersecurity, child protection, user safety, responsible gaming, and data governance are essential to creating a resilient and trusted ecosystem.
To realize the full promise of the AVGC vision, I believe India must aspire to be more than a large gaming market. A nation of gamers must ultimately become a nation of game creators.”
The Misplaced Focus of Regulating Bodies
A country with one of the world’s oldest storytelling civilizations should not remain from the world’s most influential storytelling medium. Examining how other nations viewed gaming as a strategic cultural enterprise highlights the disparity even further. Japan turned gaming into a tool of soft power by exporting global icons like Mario, Pokémon and Zelda. Along with K-pop and digital culture, South Korea incorporated gaming into its larger cultural export sector. With businesses like Tencent and games like Genshin Impact and Black Myth: Wukong, China is now aggressively marketing gaming as a geopolitical and technological impact ecosystem.
Through The Witcher, Poland even showed how local folklore based storytelling may achieve cultural relevance on a worldwide scale. In contrast, India contributes very little to the global gaming imagination despite having one of the strongest civilisational storytelling traditions in human history, including the Mahabharata, Ramayana, Buddhist Narratives, tribal folklore, Indic mythology and regional legends.
Artificial Intelligence and Lore of Lost Opportunities
The arrival of artificial intelligence now changes this equation dramatically. AI is lowering the barriers to creativity in ways previously unimaginable. For character design, procedural storytelling, localisation, environment creation, NPC interactions, voice synthesis and animation pipelines, independent producers and small studios can now use generative AI. Agile creative ecosystems are increasingly able to accomplish what formerly required enormous infrastructure and production teams. This offers India a once-in-a-lifetime chance to overcome conventional developmental barriers in the gaming sector. India may become a global center for AI-assisted storytelling, culturally grounded gaming storylines and scalable independent game production instead of competing just through capital-intensive AAA ecosystems.
The AVGC Promotion Task Force for India’s Digital future explicitly highlighted the significance of intellectual property development, academic integration, skilling and incubation systems. However, India still views gaming more as a compliance industry than as a significant creative economy. Economists use revenue forecasts to discuss gaming. Taxation frameworks are used by policymakers to discuss it. However, narrative ownership, digital culture, creative sovereignty and gaming as a long-term civilisational export are not sufficiently discussed.
Playing Everyone Else’s Game
The actual danger does not lie in the fact India won’t grow into a sizable gaming industry. The change has already taken place. The bigger risk is that, in a global market that is becoming more and more controlled by foreign narratives, foreign engines and foreign platforms, India may permanently remain a consumer ecosystem. Processors and graphic engines won’t be the only factors influencing gaming in the future, cultures that can emotionally engage worlds will also play a significant role. India possesses the depth of civilisation, creative heritage, technical prowess and population size necessary to develop into such a creator economy. It does not, however, have a consistent institutional focus on supporting studios, storytellers, animators and original intellectual property ecosystems.
References
- AVGC Promotion Task Force Report, Government of India
- KPMG India Media & Entertainment Reports
- EY-FICCI Media & Entertainment Industry Reports
- Newzoo Global Games Market Reports
- Lumikai “State of India Gaming” Reports
- UNESCO Reports on Cultural & Creative Industries
- World Economic Forum reports on AI and Creative Economies