#FactCheck -Fake Viral Poster Falsely Attributes Political Endorsement of Rahul Gandhi to Sachin Tendulkar
Executive Summary
A post claiming that former Indian cricketer Sachin Tendulkar praised Congress leader Rahul Gandhi and urged people to elect him as Prime Minister is being widely circulated on social media.The viral poster falsely attributes a political statement to Sachin Tendulkar, suggesting that he has endorsed Rahul Gandhi for the post of Prime Minister. However, CyberPeace Research Wing research found the claim to be fake. Sachin Tendulkar has not made any such appeal or statement supporting Rahul Gandhi for Prime Minister.
Claim
On X (formerly Twitter), a verified user “Queen” shared a viral poster claiming:“Sachin Tendulkar has always supported education and never promoted superstition. Rahul Gandhi always predicts what Narendra Modi will do next. It is time to choose Rahul Gandhi again.”

Fact Check
To verify the claim, we first searched for any news reports, interviews, or credible references linking Sachin Tendulkar to such a political statement. However, we found no evidence in any reliable media source or public record suggesting that he made any such remark about Rahul Gandhi or the Prime Ministership. We also reviewed Sachin Tendulkar’s official social media accounts, but found no post, video, or statement endorsing any political leader in this manner.

Finally, the viral poster was analysed using the AI detection tool Hive Moderation. The analysis indicated a 96.8% probability that the poster was digitally created or manipulated, suggesting possible AI-generated or edited content.

Conclusion
CyberPeace Research Wing research found the claim to be fake. Sachin Tendulkar has not made any appeal to elect Rahul Gandhi as Prime Minister. The viral poster appears to be digitally fabricated and is being shared to spread misinformation.
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Introduction
The European Union has fined the meta $ 1.3 billion for infringing the EU privacy laws by transferring the personal data of Facebook users to the United States. The EU fined Meta’s business in Ireland. As per the European Union, transferring Personal data to the US is a breach of the General data protection Regulation or European Union law on data protection and privacy.
GDPR Compliance
The terms of GDPR promise to gather users’ personal information legally and under strict conditions. And those who collect and manage personal data must protect users’ personal data from exploitation. The GDPR restricts an organisation’s capacity to transfer personal data outside the EU if the transfer is solely based on that body’s evaluation of the sufficiency of the personal data’s protection. Transfers should only be made where European authorities have determined that a third country, a territory within that third country, or an international organisation provides acceptable protection for data protection.
Violation by Meta
The punishment, announced by Ireland’s Data Protection Commission, might be one of the most significant in the five years since the European Union passed the landmark General Data Protection Regulation. According to regulators, Facebook failed to comply with a 2020 judgment by the European Union’s top court that Facebook data transferred over the Atlantic was not sufficiently safeguarded from American espionage agencies. However, whether Meta will ever need to encrypt Facebook users’ data in Europe is still being determined. Meta announced it would appeal the ruling, launching a potentially legal procedure.
Simultaneously, European Union and American officials are negotiating a new data-sharing pact that would provide legal protections for Meta and scores of other companies to continue moving information between the US and Europe. This pact could overturn much of the European Union’s Monday ruling.
Article 46(1) GDPR Has been violated by the meta, And as per the Irish privacy.
What is required by the GDPR before transferring personal information across national boundaries?

Personal data transfers to countries outside the European Economic Area are generally permitted if these nations are regarded to provide a sufficient degree of data protection. According to Article 45 of the GDPR, the European Commission evaluates the degree of personal data protection in third countries.
The European Union judgment demonstrates how government rules are upending the borderless way data has traditionally migrated. Companies are increasingly being pressed to store data within the country where it is acquired rather than allowing it to transfer freely to data centres around the world as a result of data-protection requirements, national security laws, and other regulations.
The US internet giant had previously warned that if forced to stop using SCCs (standard contractual clauses) without a proper alternative data transfer agreement in place, it would be compelled to shut down services such as Facebook and Instagram in Europe.
What will happen next for Facebook in Europe?
The ruling includes a six-month transition period before it must halt data flows, meaning the service will continue to operate in the meantime. (More specifically, Meta has been given a five-month transition period to freeze any future transfer of personal data to the United States and a six-month deadline to terminate the unlawful processing and/or storage of European user data it has previously transferred without a legitimate legal basis. Meta has also stated that it will appeal and appears to seek a stay of execution while it pursues its legal arguments in court.
Conclusion
The GDPR places restrictions on transferring personal data outside the European Union to third-party nations or international bodies to ensure that the GDPR’s level of protection for individuals is not jeopardised. But the meta violated the European Union’s privacy laws by the user’s personal information to the US. Under the compliance of GDPR, transferring and sending personal information to users intentionally is an offence. and presently, the personal data of Facebook users has been breached by the Meta, as they shared the information with the US.
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Introduction
The digital ecosystem has undergone a profound transformation due to the rapid growth of artificial intelligence, especially through its generative applications. While this progress has introduced innovative technologies, it has also intensified the risks of deepfakes, misinformation, and identity theft. The Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Amendment Rules, 2026, introduced by the Government of India, mark an important step toward stronger digital governance and greater oversight of online activities. These latest amendments establish new regulatory standards and represent India’s most comprehensive effort so far to address synthetically generated information, including AI created audio, video, and images that closely imitate reality.
Understanding the Core Shift: From Reactive to Proactive Regulation
The 2026 amendment establishes its main characteristic through its shift from a reactive compliance system to a proactive due diligence system. Intermediaries must now operate as active participants who take responsibility for detecting, marking and controlling dangerous material instead of functioning as neutral channels. The rules establish an official definition for stands for Synthetically Generated Information(SGI), which they protect through legal regulations, while they address issues such as impersonation scams, election manipulation and non-consensual deepfake content. The current transition represents a worldwide pattern that shows that governments are starting to make online platforms responsible for the material they display.
Key Provisions of the IT Amendment Rules, 2026
1. Mandatory Labelling of AI-Generated Content
Platforms must ensure that all AI-generated content is clearly labelled or watermarked to distinguish it from authentic media. Users must reveal their uploaded content's synthetic origin while platforms must confirm the information.
2. The 3-Hour Takedown Rule
The most contentious aspect of this regulation establishes new rules that require content removal to be processed within much shorter timeframes.:
- The government and courts grant three-hour time limits for removing unlawful content.
- The two-hour deadline applies to media that includes non-consensual intimate imagery.
The current time frame allows content removal within three hours, which represents a major decrease from the previous content removal time, which lasted between 24 and 36 hours, because online misinformation needs urgent attention.
3. Traceability and Metadata Requirements
The rules require AI-generated content to include both digital fingerprints and metadata, which enables traceability and accountability through their embedded digital fingerprints. The provision serves as an essential tool for law enforcement to investigate cases while it helps identify which parties generated harmful content.
4. Safe Harbour Conditionality
Intermediaries who do not meet the following three conditions risk losing their safe harbour protection through Section 79 of the IT Act:
- The first requirement demands that intermediaries must implement proper labelling.
- The second requirement demands that intermediaries must complete their takedown responsibilities within specific timeframes
- The third requirement demands that intermediaries must complete their due diligence tasks.
This development represents a major transition for digital platforms, which will face increased responsibility for their actions.
5. Strengthened Grievance Redressal
The amendment establishes two new requirements for platforms. The amendment requires platforms to create systems that operate at all times to monitor their compliance with regulations.
Significance: Why These Rules Matter
The 2026 amendments are significant for multiple reasons:
- The rules require labelling and rapid content removal, which helps to stop the viral dissemination of misleading information.
- The framework provides better identity protection, defamation defence and protection against non-consensual imagery.
- The new rules make intermediaries responsible for their own compliance failures.
- The regulation of AI-generated misinformation protects democratic processes during electoral periods and public discussions.
The rules demonstrate India's goal to establish international standards for AI governance and digital responsibility.
Challenges and Concerns
The amendments present key issues that exist despite their positive aspects:
- The process of removing content at high speed creates risks for legitimate expression because safeguards need to be established through careful planning.
- The technical and infrastructural requirements governing compliance create financial burdens for smaller platforms that operate as intermediaries.
The existing challenges demonstrate the necessity for a solution that protects both human rights and security needs.
Conclusion
The IT Amendment Rules, 2026, establish a critical turning point for India's progress toward digital governance. The framework aims to establish a more secure digital environment through its solution of AI-generated content and deepfake detection problems, which create transparency and accountability issues. The rules will achieve their goals through proper implementation, which requires creating quick enforcement methods that protect both legal processes and free speech rights. The ongoing development of AI technology requires regulatory systems to keep changing while including all citizens and upholding democratic principles.
References
- https://vajiramandravi.com/current-affairs/it-rules-amendment-2026
- https://indianexpress.com/article/legal-news/indias-new-3-hour-deepfake-removal-rule-experts-urge-strict-compliance-10528122
- https://timesofindia.indiatimes.com/technology/tech-news/governments-new-it-rules-make-ai-content-labelling-mandatory-give-google-youtube-instagram-and-other-platforms-3-hours-for-takedowns/articleshow/128157496.cms
- https://www.drishtiias.com/daily-updates/daily-news-analysis/information-technology-amendment-rules-2026
- https://visionias.in/current-affairs/news-today/2026-02-11/science-and-technology/government-notified-the-information-technology-intermediary-guidelines-and-digital-media-ethics-code-amendment-rules-2026

Introduction
In recent years, the online gaming sector has seen tremendous growth and is one of the fastest-growing components of the creative economy, contributing significantly to innovation, employment generation and export earnings. India possesses a large pool of skilled young professionals, strong technological capabilities and a rapidly growing domestic market, which together provide an opportunity for the country to assume a leadership role in the global value chain of online gaming. With this, the online gaming industry has also faced an environment of exploitation, abuse, with notable cases of fraud, money laundering, and other emerging cybercrimes. In order to protect the interests of players, ensure fair play and competition, safe and secure online gaming environment, the need for introducing and establishing dedicated gaming regulation was a need of the hour.
On 20 August 2025, the Union government introduced a new bill, ‘Promotion and Regulation of Online Gaming Bill, 2025’ in Lok Sabha that seeks to prohibit online money gaming, including advertisements and financial transactions related to such platforms. From the introduction, the said bill was passed at 5 PM on the same date. Further, the upper house of parliament (Rajya Sabha) passed the bill on 21st August 2025. The bill can be seen as a progressive step towards building safer online gaming spaces for everyone, especially for our youth and combating the emerging cybercrime threats present in the online gaming landscape.
Key Highlights of the Bill
The Bill extends to the whole of India. It also applies to any online money gaming service offered within India or operated from outside the country but accessible in India.
- Definition of E-sports:
Section 2(1)(c) of the Bill defines e-sports as:-
(i) is played as part of multi-sports events;
(ii) involves organised competitive events between individuals or teams, conducted in multiplayer formats governed by predefined rules;
(iii) is duly recognised under the National Sports Governance Act, 2025, and registered with the Authority or agency under section 3;
(iv) has outcome determined solely by factors such as physical dexterity, mental agility, strategic thinking or other similar skills of users as players;
(v) may include payment of registration or participation fees solely for the purpose of entering the competition or covering administrative costs and may include performance-based prize money by the player; and
(vi)shall not involve the placing of bets, wagers or any other stakes by any person, whether or not such person is a participant, including any winning out of such bets, wagers or any other stakes;
- Prohibition of Online Money Gaming and Advertisement thereof
The Bill prohibits the offering of online money games and online money gaming services. It also bans all forms of advertisements or promotions connected to online money games. This includes endorsements by individuals or entities. - Financial Transactions
Banks, financial institutions, and other intermediaries are barred from facilitating transactions related to online money gaming services. - Criminal Liability
Violation of the provisions on online money gaming can result in imprisonment for up to three years, or a fine of up to ₹1 crore, or both. Repeat offenders face stricter punishment with higher fines and longer jail terms. - Cognizable and Non-Bailable Offences
Offences relating to offering online money gaming services and facilitating financial transactions for such games are categorised as cognizable and non-bailable. This gives law enforcement agencies greater power to act without requiring prior approval.
In conversation with CyberPeace ~
Shailendra Vikram Singh, Former Deputy Secretary (Cyber & Information Security), Ministry of Home Affairs, GOI . He highlighted that
"The passage of the Promotion and Regulation of Online Gaming Bill, 2025 in the Lok Sabha highlights the government’s growing priority on national security, public safety, and health in digital regulation. Unfortunately, the real money gaming industry, despite its growth and promise, did not take proactive steps to address these concerns. The absence of safeguards and engagement left the government with no choice but to adopt a blanket ban."Having worked on this issue from both the government and industry side, the clear lesson is that in sensitive digital sectors, early regulatory alignment and constructive dialogue are not optional but essential. Going forward, collaboration is the only way to achieve a balance between innovation and responsibility.”
CyberPeace Outlook
The Promotion and Regulation of Online Gaming Bill, 2025, marks a decisive policy shift by simultaneously fostering the growth of e-sports, educational and social gaming, and imposing an absolute prohibition on online money games. By recognising e-sports as legitimate, skill-based competitive sports under the National Sports Governance Act, 2025, and establishing a central Authority for oversight, registration, and regulation, the Bill creates an institutional framework for safe and responsible development of the sector. The Bill completely bans real money games (RMGs), regardless of whether they are skill-based or chance-based or both, hence it poses significant questions on RMG companies' legal standing, upon which the gaming industry has raised its conundrum. Further, it addresses urgent threats such as cybercrime, gaming addiction, online betting, money laundering, and the misuse of gaming platforms for illicit activities. The move reflects a balanced approach, encouraging innovation and digital skill-building, while safeguarding public order, consumer interests, and financial integrity.
References
- https://prsindia.org/files/bills_acts/bills_parliament/2025/Bill_Text-Online_Gaming_Bill_2025.pdf
- https://prsindia.org/billtrack/the-promotion-and-regulation-of-online-gaming-bill-2025
- https://www.hindustantimes.com/india-news/rajya-sabha-clears-online-gaming-bill-a-day-after-lok-sabha-approval-101755766847840.html