#FactCheck- Doctored Audio in News18 Video Fuels False ‘Operation Sindoor’ Claim
Research Wing
Innovation and Research
PUBLISHED ON
Apr 20, 2026
10
Executive Summary
A video clip bearing the logo of News18 is being widely shared on social media with the claim that a serving Indian Army brigadier and his son were attacked in Delhi by an RSS-supporting mob for criticising the government over “Operation Sindoor.” The clip features an anchor allegedly explaining the motive behind the assault. However, research by the CyberPeace Research Wing found the claim to be false. The viral video has been digitally manipulated, with its audio altered to include misleading information.
Claim
An X user (@Mohammad776157) shared a video clip from Network18 on April 13, claiming that a serving Indian Army brigadier and his son were attacked in Delhi by an RSS-supporting mob for criticising the government over “Operation Sindoor.”
To verify the claim, we extracted multiple keyframes from the viral video using the InVid tool and conducted reverse image searches via Google Lens. The same clip was found circulating across several social media platforms with similar claims.
Since the video carried the News18 logo, we examined the outlet’s official social media handles. We found the original video on its X account, where the visuals matched the viral clip. However, a detailed analysis of the original footage showed that the anchor never stated that the brigadier and his son were attacked for criticising the government over “Operation Sindoor.”
In the authentic version, the anchor reported that the assault took place in Delhi’s Vasant Enclave after the brigadier objected to two individuals consuming alcohol inside a car parked outside his residence. This clearly indicates that the audio in the viral clip was tampered with to insert a false narrative.
For further verification, we extracted the audio segment from the viral clip and analysed it using Resemble AI. The tool indicated that the portion describing the motive behind the attack had been digitally manipulated.
Conclusion
The viral claim is false. The video has been altered by modifying its audio to mislead viewers. In reality, the assault was not related to “Operation Sindoor” but occurred after the brigadier objected to public drinking near his residence.
A video circulating on social media, shared by a Pakistani account, claims to show Indian Army Chief General Upendra Dwivedi making a controversial statement. In the clip, he is allegedly heard saying that he requested Prime Minister Narendra Modi to connect him with film director Ranjan Agnihotri so he could provide inputs and a script for a movie on “Operation Sindoor.”
However, research by CyberPeace has found that the viral video is an AI-generated deepfake. General Upendra Dwivedi has made no such statement.
Claim
A Pakistani user shared the viral video on X (formerly Twitter) on April 10, 2026, making the above claim.
To verify the claim, we conducted keyword searches on Google but found no credible media reports supporting it. Further research led us to the original video posted on the X account of ANI. In this authentic clip, General Upendra Dwivedi is seen speaking at the ‘Ran Samwad’ seminar held in Bengaluru.
In the original video, he discusses the operational aspects of “Operation Sindoor,” including ground intelligence, cyber and electronic warfare inputs, Pakistan’s behaviour, and the challenges of a two-front scenario. There is no mention whatsoever of Pakistan mediation, Prime Minister Modi, Ranjan Agnihotri, any movie script, or a film based on Operation Sindoor.
This clearly indicates that the viral clip has been manipulated and taken out of context. The video was further analyzed using the AI detection tool DetectVideo AI, which indicated a 72% probability that the content is AI-generated. This strongly supports the conclusion that the video is a deepfake.
Conclusion
The viral claim is false. The video featuring General Upendra Dwivedi has been digitally altered using AI techniques to insert fabricated statements. The original footage is from the ‘Ran Samwad’ seminar in Bengaluru, where he spoke about military strategy and multi-domain operations, not about any film or director. There is no evidence to suggest that he made any statement regarding contacting a filmmaker or contributing to a movie script. The inclusion of such references in the viral clip is entirely fabricated. This case highlights how AI-generated deepfakes are increasingly being used to spread misinformation, especially in sensitive contexts involving the military and international relations. Viewers are advised to rely on verified sources and exercise caution before sharing such content.
In the past decade, India’s gaming sector has seen a surprising but swift advancement, which brought along millions of players and over billions in investments and has even been estimated to be at $23 billion. Whether it's fantasy cricket and Ludo apps, high-stakes poker, or rummy platforms, investing real money in online gaming and gambling has become a beloved hobby for many. Moreover, it not only gave a boost to the economy but also contributed to creative innovation and the generation of employment.
The real concern lies behind the glossy numbers, tales of addiction, financial detriment, and the never-ending game of cat and mouse with legal loopholes. The sector’s meteoric rise has raised various concerns relating to national financial integrity, regulatory clarity and consumer safety.
In light of this, the Promotion and Regulation of Online Gaming Act, 2025, which was passed by Parliament and signed into law on August 22, stands out as a significant development. The Act, which is positioned as a consumer protection and sector-defining law, aims to distinguish between innovation and exploitation by acknowledging e-sport as a legitimate activity and establishing unambiguous boundaries around the larger gaming industry.
Key Highlights of the Act
Complete Ban on all games involving Real-Money: All e-games, whether based on skill or luck, that involve monetary stakes have been banned.
Prohibition of Ads: Promotion of such e-games has also been disallowed across all platforms.
Legal Ramifications: Operation of such games may lead to up to 3 years in prison with a 1 cr fine; Advertisement for the same may lead to up to 2 years in prison with a 50 lakh fine. However, in case of repeat offences, this may go up to 3-5 years in prison and 2 cr in fines.
Creation of Online Gaming Authority: The creation of a national-level regulatory body to classify and monitor games, register platforms and enforce the dedicated rules.
Support for eSports and Social & Educational games: All kinds of games that are non-monetary, promote social and educational growth, will not only be recognised but encouraged. Meanwhile, eSports will also gain official recognition under the Ministry of Sports.
Positive Impacts
Addressal & Tackling of Addiction and Financial Ruin: The major reason behind the ban is to reduce the cases of players, mainly youth, getting into gambling and losing huge amounts of money to betting apps and games, and to protect vulnerable users
Boost to eSports & Regulatory Clarity: The law not only legitimises the eSport sector but also provides opportunities for scholarship and other financial benefits, along with windows for professional tournaments and platforms on global stages. Along with this aims to bring about an order around e-games of skill versus luck.
Fraud Monitoring & Control: The law makes sure to block off avenues for money laundering, gambling and illegal betting networks.
Promotion of Safe Digital Ecosystem: Encouraging social, developmental and educational games to focus on skill, learning and fun.
Challenges
The fact that the Promotion and Regulation of Online Gaming Act, 2025 is still in its early stages, which must be recognised. In the end, its effectiveness will rely not only on the letter of the law but on the strength of its enforcement and the wisdom of its application. The Act has the potential to safeguard the interests of at-risk youth from the dangers of gambling and its addiction, if it is applied carefully and clearly, all the while maintaining the digital ecosystem as a place of innovation, equity, and trust.
Blanket Ban: By imposing a blanket ban on games that have long been justified as skill-based like rummy or fantasy cricket, the Act runs the risk of suppressing respectable enterprises and centres of innovation. Many startups that were once hailed for being at the forefront of India’s digital innovation may now find it difficult to thrive in an unpredictable regulatory environment.
Rise of Illegal Platforms: History offers a sobering lesson, prohibition does not eliminate demand, it simply drives it underground. The prohibition of money games may encourage the growth of unregulated, offshore sites, where players are more vulnerable to fraud, data theft, and abuse and have no way to seek consumer protection.
Conclusion
The Act is definitely a tough and bold stand to check and regulate India’s digital gaming industry, but it is also a double-edged sword. It brings in much-needed consumer protection regulations in place and legitimises e-Sports. However, it also casts a long shadow over a successful economy and runs the risk of fostering a black market that is more harmful than the issue it was intended to address.
Therefore, striking a balance between innovation and protection, between law and liberty, will be considered more important in the coming years than the success of regulations alone. India’s legitimacy as a digital economy ready for global leadership, as well as the future of its gaming industry, will depend on how it handles this delicate balance.
QakBot, a particular kind of banking trojan virus, is capable of stealing personal data, banking passwords, and session data from a user's computer. Since its first discovery in 2009, Qakbot has had substantial modifications.
C2 Server commands infected devices and receives stolen data, which is essentially the brain behind Qakbot's operations.Qakbot employs PEDLL (Communication Files), a malicious program, to interact with the server in order to accomplish its main goals. Sensitive data, including passwords or personal information, is taken from the victims and sent to the C2 server. Referrer files start the main line of communication between Qakbot and the C2 server, such as phishing papers or malware droppers. WHOIS data includes registration details for this server, which helps to identify its ownership or place of origin.
This report specifically focuses on the C2 server infrastructure located in India, shedding light on its architecture, communication patterns, and threat landscape.
Introduction:
QakBot is also known as Pinkslipbot, QuakBot, and QBot, capable of stealing personal data, banking passwords, and session data from a user's computer. Malware is bad since it spreads very quickly to other networks, affecting them like a worm.,It employs contemporary methods like web injection to eavesdrop on customer online banking interactions. Qakbot is a member of a kind of malware that has robust persistence techniques, which are said to be the most advanced in order to gain access to compromised computers for extended periods of time.
Technical Analysis:
The following IP addresses have been confirmed as active C2 servers supporting Qbot malware activity:
Image source{Anyrun}
Sample IP's
123.201.40[.]112
117.198.151[.]182
103.250.38[.]115
49.33.237[.]65
202.134.178[.]157
124.123.42[.]115
115.96.64[.]9
123.201.44[.]86
117.202.161[.]73
136.232.254[.]46
These servers have been operational in the past 14 days (report created in the month of Nov) and are being leveraged to perpetuate malicious activities globally.
URL/IP: 123.201.40[.]112
Image source {Virus Total}
inetnum: 123.201.32[.]0 - 123.201.47[.]255
netname: YOUTELE
descr: YOU Telecom India Pvt Ltd
country: IN
admin-c: HA348-AP
tech-c: NI23-AP
status: ASSIGNED NON-PORTABLE
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-16T06:43:19Z
mnt-irt: IRT-IN-YOU
source: APNIC
irt: IRT-IN-YOU
address: YOU Broadband India Limited
address: 2nd Floor, Millennium Arcade
address: Opp. Samarth Park, Adajan-Hazira Road
address: Surat-395009,Gujarat
address: India
e-mail: abuse@youbroadband.co.in
abuse-mailbox: abuse@youbroadband.co.in
admin-c: HA348-AP
tech-c: NI23-AP
auth: # Filtered
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-08T10:30:51Z
source: APNIC
person: Harindra Akbari
nic-hdl: HA348-AP
e-mail: harindra.akbari@youbroadband.co.in
address: YOU Broadband India Limited
address: 2nd Floor, Millennium Arcade
address: Opp. Samarth Park, Adajan-Hazira Road
address: Surat-395009,Gujarat
address: India
phone: +91-261-7113400
fax-no: +91-261-2789501
country: IN
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-10T11:01:47Z
source: APNIC
person: NOC IQARA
nic-hdl: NI23-AP
e-mail: network@youbroadband.co.in
address: YOU Broadband India Limited
address: 2nd Floor, Millennium Arcade
address: Opp. Samarth Park, Adajan-Hazira Road
address: Surat-395009,Gujarat
address: India
phone: +91-261-7113400
fax-no: +91-261-2789501
country: IN
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-08T10:18:09Z
source: APNIC
route: 123.201.40.0/24
descr: YOU Broadband & Cable India Ltd.
origin: AS18207
mnt-lower: MAINT-IN-YOU
mnt-routes: MAINT-IN-YOU
mnt-by: MAINT-IN-YOU
last-modified: 2012-01-25T11:25:55Z
source: APNIC
Communication File
Reference Files
IP 123.201.40[.]112 uses the requested URL-path to make a GET request on the IP-address at port 80. "NOT RESPONDED" is the response status code for the request "C:\PROGRAM FILES GOOGLE CHROME APPLICATION CHROME.EXE" that was started by the process.
Programs that retrieve their server data using a GET request are considered legitimate. The Google Chrome browser, a fully functional application widely used for web browsing, was used to make the actual request. It asks to get access to the server with IP 123.201.40[.]112 in order to collect its data and other resources.
Malware uses GET requests to retrieve more commands or to send data back to the command and control servers. In this instance, it may be an attack server making the request to a known IP address with a known port number. Since the server has not replied to the request, the response status "NOT RESPONDED" may indicate that the activity was carried out with malicious intent.
This graph illustrates how the Qakbot virus operates and interacts with its C2 server, located in India and with the IP address 123.201.40[.]112.
Source {Virus Total}
Impact
Qbot is a kind of malware that is typically distributed through hacked websites, malicious email attachments, and phishing operations. It targets private user information, including corporate logins or banking passwords. The deployment of ransomware: Payloads from organizations such as ProLock and Egregor ransomware are delivered by Qbot, a predecessor. Network Vulnerability: Within corporate networks, compromised systems will act as gateways for more lateral movement.
Proposed Recommendations for Mitigation
Quick Action: To stop any incoming or outgoing traffic, the discovered IP addresses will be added to intrusion detection/prevention systems and firewalls.
Network monitoring: Examining network log information for any attempts to get in touch with these IPs
Email security: Give permission for anti-phishing programs.
Endpoint Protection: To identify and stop Qbot infestations, update antivirus definitions.,Install tools for endpoint detection and response.
Patch management: To reduce vulnerabilities that Qbot exploits, update all operating systems and software on a regular basis.
Awareness: Dissemination of this information to block the IP addresses of active C2 servers supporting Qbot malware activity has to be carried out.
Conclusion:
The discovery of these C2 servers reveals the growing danger scenario that Indian networks must contend with. To protect its infrastructure from future abuse, organizations are urged to act quickly and put the aforementioned precautions into place.
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