#FactCheck: A digitally altered video of actor Sebastian Stan shows him changing a ‘Tell Modi’ poster to one that reads ‘I Told Modi’ on a display panel.
Executive Summary:
A widely circulated video claiming to feature a poster with the words "I Told Modi" has gone viral, improperly connecting it to the April 2025 Pahalgam attack, in which terrorists killed 26 civilians. The altered Marvel Studios clip is allegedly a mockery of Operation Sindoor, the counterterrorism operation India initiated in response to the attack. This misinformation emphasizes how crucial it is to confirm information before sharing it online by disseminating misleading propaganda and drawing attention away from real events.
Claim:
A man can be seen changing a poster that says "Tell Modi" to one that says "I Told Modi" in a widely shared viral video. This video allegedly makes reference to Operation Sindoor in India, which was started in reaction to the Pahalgam terrorist attack on April 22, 2025, in which militants connected to The Resistance Front (TRF) killed 26 civilians.


Fact check:
Further research, we found the original post from Marvel Studios' official X handle, confirming that the circulating video has been altered using AI and does not reflect the authentic content.

By using Hive Moderation to detect AI manipulation in the video, we have determined that this video has been modified with AI-generated content, presenting false or misleading information that does not reflect real events.

Furthermore, we found a Hindustan Times article discussing the mysterious reveal involving Hollywood actor Sebastian Stan.

Conclusion:
It is untrue to say that the "I Told Modi" poster is a component of a public demonstration. The text has been digitally changed to deceive viewers, and the video is manipulated footage from a Marvel film. The content should be ignored as it has been identified as false information.
- Claim: Viral social media posts confirm a Pakistani military attack on India.
- Claimed On: Social Media
- Fact Check: False and Misleading
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Introduction
Search Engine Optimisation (SEO) is a process through which one can improve website visibility on search engine platforms like Google, Microsoft Bing, etc. There is an implicit understanding that SEO suggestions or the links that are generated on top are the more popular information sources and, hence, are deemed to be more trustworthy. This trust, however, is being misused by threat actors through a process called SEO poisoning.
SEO poisoning is a method used by threat actors to attack and obtain information about the user by using manipulative methods that position their desired link, web page, etc to appear at the top of the search engine algorithm. The end goal is to lure the user into clicking and downloading their malware, presented in the garb of legitimate marketing or even as a valid result for Google search.
An active example of attempts at SEO poisoning has been discussed in a report by the Hindustan Times on 11th November, 2024. It highlights that using certain keywords could make a user more susceptible to hacking. Hackers are now targeting people who enter specific words or specific combinations in search engines. According to the report, users who looked up and clicked on links at the top related to the search query “Are Bengal cats legal in Australia?” had details regarding their personal information posted online soon after.
SEO Poisoning - Modus Operandi Of Attack
There are certain tactics that are used by the attackers on SEO poisoning, these are:
- Keyword stuffing- This method involves overloading a webpage with irrelevant words, which helps the false website appear higher in ranking.
- Typosquatting- This method involves creating domain names or links similar to the more popular and trusted websites. A lack of scrutiny before clicking would lead the user to download malware, from what they thought was a legitimate site.
- Cloaking- This method operates by showing different content to both the search engines and the user. While the search engine sees what it assumes to be a legitimate website, the user is exposed to harmful content.
- Private Link Networks- Threat actors create a group of unrelated websites in order to increase the number of referral links, which enables them to rank higher on search engine platforms.
- Article Spinning- This method involves imitating content from other pre-existing, legitimate websites, while making a few minor changes, giving the impression to search engine crawlers of it being original content.
- Sneaky Redirect- This method redirects the users to malicious websites (without their knowledge) instead of the ones the user had intended to click.
CyberPeace Recommendations
- Employee Security Awareness Training: Security awareness training can help employees familiarise themselves with tactics of SEO poisoning, encouraging them to either spot such inconsistencies early on or even alert the security team at the earliest.
- Tool usage: Companies can use Digital Risk Monitoring tools to catch instances of typosquatting. Endpoint Detection and Response (EDR) tools also help keep an eye on client history and assess user activities during security breaches to figure out the source of the affected file.
- Internal Security Measures: To refer to lists of Indicators of Compromise (IOC). IOC has URL lists that show evidence of the strange behaviour of websites, and this can be used to practice caution. Deploying Web Application Firewalls (WAFs) to mitigate and detect malicious traffic is helpful.
Conclusion
The nature of SEO poisoning is such that it inherently promotes the spread of misinformation, and facilitates cyberattacks. Misinformation regarding the legitimacy of the links and the content they display, in order to lure users into clicking on them, puts personal information under threat. As people trust their favoured search engines, and there is a lack of awareness of such tactics in use, one must exercise caution while clicking on links that seem to be popular, despite them being hosted by trusted search engines.
References
- https://www.checkpoint.com/cyber-hub/cyber-security/what-is-cyber-attack/what-is-seo-poisoning/
- https://www.vectra.ai/topics/seo-poisoning
- https://www.techtarget.com/whatis/definition/search-poisoning
- https://www.blackberry.com/us/en/solutions/endpoint-security/ransomware-protection/seo-poisoning
- https://www.coalitioninc.com/blog/seo-poisoning-attacks
- https://www.sciencedirect.com/science/article/abs/pii/S0160791X24000186
- https://www.repindia.com/blog/secure-your-organisation-from-seo-poisoning-and-malvertising-threats/
- https://www.hindustantimes.com/technology/typing-these-6-words-on-google-could-make-you-a-target-for-hackers-101731286153415.html

Introduction
The development of high-speed broadband internet in the 90s triggered a growth in online gaming, particularly in East Asian countries like South Korea and China. This culminated in the proliferation of competitive video game genres, which had otherwise existed mostly in the form of high-score and face-to-face competitions at arcades. The online competitive gaming market has only become bigger over the years, with a separate domain for professional competition, called esports. This industry is projected to reach US$4.3 billion by 2029, driven by advancements in gaming technology, increased viewership, multi-million dollar tournaments, professional leagues, sponsorships, and advertising revenues. However, the industry is still in its infancy and struggles with fairness and integrity issues. It can draw lessons in regulation from the traditional sports market to address these challenges for uniform global growth.
The Growth of Esports
The appeal of online gaming lies in its design innovations, social connectivity, and accessibility. Its rising popularity has culminated in online gaming competitions becoming an industry, formally organised into leagues and tournaments with reward prizes reaching up to millions of dollars. Professional teams now have coaches, analysts and psychologists supporting their players. For scale, the 2024 ESports World Cup (EWS) held in Saudi Arabia had the largest combined prize pool of over US$60 million. Such tournaments can be viewed in arenas and streamed online, and by 2025, around 322.7 million people are forecast to be occasional viewers of esports events.
According to Statista, esports revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.59%, resulting in a projected market volume of US$5.9 billion by 2029. Esports has even been recognised in traditional sporting events, debuting as a medal sport in the Asian Games 2022. In 2024, the International Olympic Committee (IOC) announced the Olympic Esports Games, with the inaugural event set to take place in 2025 in Saudi Arabia. Hosting esports events such as the EWS is expected to boost tourism and the host country’s local economy.
The Challenges of Esports Regulation
While the esports ecosystem provides numerous opportunities for growth and partnerships, its under-regulation presents challenges. Due to the lack of a single governing body like the IOC for the Olympics or FIFA for football to lay down centralised rules, the industry faces certain challenges, such as :
- Integrity issues: Esports are not immune to cheating attempts. Match-fixing, using advanced software hacks, doping (e.g., Adderall use), and the use of other illegal aids are common. DOTA, Counter-Strike, and Overwatch tournaments are particularly susceptible to cheating scandals.
- Players’ Rights: The teams that contractually own professional players provide remuneration and exercise significant control over athletes, who face issues like overwork, a short-lived career, stress, the absence of collective bargaining forums, instability, etc.
- Fragmented National Regulations: While multiple countries have recognised esports as a sport, policies on esports governance and allied regulation vary within and across borders. For example, age restrictions and laws on gambling, taxation, labour, and advertising differ by country. This can create confusion, risks and extra costs, impacting the growth of the ecosystem.
- Cybersecurity Concerns: The esports industry carries substantial prize pools and has growing viewer engagement, which makes it increasingly vulnerable to Distributed Denial of Service (DDoS) attacks, malware, ransomware, data breaches, phishing, and account hijacking. Tournament organisers must prioritise investments in secure network infrastructure, perform regular security audits, encrypt sensitive data, implement network monitoring, utilise API penetration testing tools, deploy intrusion detection systems, and establish comprehensive incident response and mitigation plans.
Proposals for Esports Regulation: Lessons from Traditional Sports
To address the most urgent challenges to the esports industry as outlined above, the following interventions, drawing on the governance and regulatory frameworks of traditional sports, can be made:
- Need for a Centralised Esports Governing Body: Unlike traditional sports, the esports landscape lacks a Global Sports Organisation (GSO) to oversee its governance. Instead, it is handled de facto by game publishers with industry interests different from those of traditional GSOs. Publishers’ primary source of revenue is not esports, which means they can adopt policies unsuitable for its growth but good for their core business. Appointing a centralised governing body with the power to balance the interests of multiple stakeholders and manage issues like unregulated gambling, athlete health, and integrity challenges is a logical next step for this industry.
- Gambling/Betting Regulations: While national laws on gambling/betting vary, GSOs establish uniform codes of conduct that bind participants contractually, ensuring consistent ethical standards across jurisdictions. Similar rules in esports are managed by individual publishers/ tournament organisers, leading to inconsistencies and legal grey areas. The esports ecosystem needs standardised regulation to preserve fair play codes and competitive integrity.
- Anti-Doping Policies: There is increasing adderall abuse among young players to enhance performance with the rising monetary stakes in esports. The industry must establish a global framework similar to the World Anti-Doping Code, which, in conjunction with eight international standards, harmonises anti-doping policies across all traditional sports and countries in the world. The esports industry should either adopt this or develop its own policy to curb stimulant abuse.
- Norms for Participant Health: Professional players start around age 16 or 17 and tend to retire around 24. They may be subjected to rigorous practice hours and stringent contracts by the teams that own them. There is a need for international norm-setting by a federation overseeing the protection of underage players. Enforcement of these norms can be one of the responsibilities of a decentralised system comprising country and state-level bodies. This also ensures fair play governance.
- Respect and Diversity: While esports is technologically accessible, it still has room for better representation of diverse gender identities, age groups, abilities, races, ethnicities, religions, and sexual orientations. Embracing greater diversity and inclusivity would benefit the industry's growth and enhance its potential to foster social connectivity through healthy competition.
Conclusion
The development of the world’s first esports island in Abu Dhabi gives impetus to the rapidly growing esports industry with millions of fans across the globe. To sustain this momentum, stakeholders must collaborate to build a strong governance framework that protects players, supports fans, and strengthens the ecosystem. By learning from traditional sports, esports can establish centralised governance, enforce standardised anti-doping measures, safeguard athlete rights, and promote inclusivity, especially for young and diverse communities. Embracing regulation and inclusivity will not only enhance esports' credibility but also position it as a powerful platform for unity, creativity, and social connection in the digital age.
Resources
- https://www.statista.com/outlook/amo/esports/worldwide
- https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/
- https://asoworld.com/blog/global-esports-market-report-2024/#:~:text=A%20key%20driver%20of%20this%20growth%20is%20the%20Sponsorship%20%26%20Advertising,US%24288.9%20million%20in%202024.
- https://lawschoolpolicyreview.com/2023/12/28/a-case-for-recognising-professional-esports-players-as-employees-of-their-game-publisher/
- https://levelblue.com/blogs/security-essentials/the-hidden-risks-of-esports-cybersecurity-on-the-virtual-battlefield
- https://medium.com/@heyimJoost/esports-governance-and-its-failures-9ac7b3ec37ea
- https://www.google.com/search?q=adderall+abuse+in+esports&oq=adderall+abuse+in+esports&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRiPAjIHCAIQIRiPAtIBCDU2MDdqMGo5qAIAsAIB&sourceid=chrome&ie=UTF-8
- https://americanaddictioncenters.org/blog/esports-adderall-abuse#:~:text=A%202020%20piece%20by%20the,it%20because%20everyone%20was%20using

Executive Summary:
A video clip featuring Prime Minister Narendra Modi and the newly elected Bharatiya Janata Party (BJP) national president, Nitin Nabin, is going viral on social media. In the clip, PM Modi is seen apparently pushing Nitin Nabin, prompting claims that Nabin had accidentally stepped between the Prime Minister and the camera, after which Modi allegedly pushed him out of the frame. CyberPeace’s research found that the viral clip is misleading and cropped. The original, unedited video shows Prime Minister Modi gesturing for Nitin Nabin to move ahead and offer floral tributes to the statues of Bharatiya Jana Sangh founder Syama Prasad Mukherjee and Pandit Deendayal Upadhyaya at the BJP headquarters in Delhi. It is pertinent to note that on 20 January 2026, BJP leader Nitin Nabin was elected as the party’s national president. Several senior BJP leaders, including Prime Minister Narendra Modi, were present at the event. During his address, PM Modi remarked, “Nitin Nabin ji is my boss, and I am a party worker.” The statement received widespread attention, following which multiple videos linking to the remark began circulating on social media. A Facebook user shared the viral clip with a Hindi caption alleging that despite calling himself a “party worker,” PM Modi pushed his “boss” out of the camera frame. The post further mocked the position of BJP president, claiming it to be merely ceremonial. (Archived link)
To verify the claim, we conducted a reverse image and video search, which led us to a longer version of the video uploaded on news agency INS’s official X handle on 20 January 2026. The caption stated that PM Modi, BJP president Nitin Nabin, Defence Minister Rajnath Singh, Home Minister Amit Shah, Union Minister Nitin Gadkari and senior leader J.P. Nadda paid tributes to Syama Prasad Mukherjee and Pandit Deendayal Upadhyaya at the BJP headquarters.

In the full video, PM Modi and Nitin Nabin are seen walking together. PM Modi then requests Nitin Nabin to proceed first for the floral tribute, placing his hand on Nabin’s back as a gesture to move forward. The viral clip selectively cuts this moment out of context and loops it to create a misleading impression. The complete footage clearly shows that PM Modi asked Nitin Nabin to offer tributes first, after which other leaders followed. There is no indication whatsoever that Nitin Nabin was pushed out of the camera frame, as claimed in the viral posts. We also found the live broadcast of the ‘Bharatiya Janata Party Sangathan Parv’ on BJP’s official YouTube channel. The same visuals appear at the end of the live stream, further confirming that PM Modi was merely gesturing for Nitin Nabin to proceed first.
Additionally, photographs available on Nitin Nabin’s official X handle show him offering floral tributes ahead of PM Modi, who is seen standing behind and waiting.

Conclusion:
CyberPeace research confirms that the viral clip has been cropped and shared with a false narrative. In the original context, Prime Minister Narendra Modi was respectfully inviting BJP national president Nitin Nabin to move ahead and pay tributes, not pushing him out of the camera frame.