#FactCheck - False Claim of Italian PM Congratulating on Ram Temple, Reveals Birthday Thanks
Executive Summary:
A number of false information is spreading across social media networks after the users are sharing the mistranslated video with Indian Hindus being congratulated by Italian Prime Minister Giorgia Meloni on the inauguration of Ram Temple in Ayodhya under Uttar Pradesh state. Our CyberPeace Research Team’s investigation clearly reveals that those allegations are based on false grounds. The true interpretation of the video that actually is revealed as Meloni saying thank you to those who wished her a happy birthday.
Claims:
A X (Formerly known as Twitter) user’ shared a 13 sec video where Italy Prime Minister Giorgia Meloni speaking in Italian and user claiming to be congratulating India for Ram Mandir Construction, the caption reads,
“Italian PM Giorgia Meloni Message to Hindus for Ram Mandir #RamMandirPranPratishta. #Translation : Best wishes to the Hindus in India and around the world on the Pran Pratistha ceremony. By restoring your prestige after hundreds of years of struggle, you have set an example for the world. Lots of love.”

Fact Check:
The CyberPeace Research team tried to translate the Video in Google Translate. First, we took out the transcript of the Video using an AI transcription tool and put it on Google Translate; the result was something else.

The Translation reads, “Thank you all for the birthday wishes you sent me privately with posts on social media, a lot of encouragement which I will treasure, you are my strength, I love you.”
With this we are sure that it was not any Congratulations message but a thank you message for all those who sent birthday wishes to the Prime Minister.
We then did a reverse Image Search of frames of the Video and found the original Video on the Prime Minister official X Handle uploaded on 15 Jan, 2024 with caption as, “Grazie. Siete la mia” Translation reads, “Thank you. You are my strength!”

Conclusion:
The 13 Sec video shared by a user had a great reach at X as a result many users shared the Video with Similar Caption. A Misunderstanding starts from one Post and it spreads all. The Claims made by the X User in Caption of the Post is totally misleading and has no connection with the actual post of Italy Prime Minister Giorgia Meloni speaking in Italian. Hence, the Post is fake and Misleading.
- Claim: Italian Prime Minister Giorgia Meloni congratulated Hindus in the context of Ram Mandir
- Claimed on: X
- Fact Check: Fake
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Introduction
The unprecedented rise of social media, challenges with regional languages, and the heavy use of messaging apps like WhatsApp have all led to an increase in misinformation in India. False stories spread quickly and can cause significant harm, like political propaganda and health-related mis/misinformation. Programs that teach people how to use social media responsibly and attempt to check facts are essential, but they do not always connect with people deeply. Reading stories, attending lectures, and using tools that check facts are standard passive learning methods used in traditional media literacy programs.
Adding game-like features to non-game settings is called "gamification," it could be a new and interesting way to answer this question. Gamification involves engaging people by making them active players instead of just passive consumers of information. Research shows that interactive learning improves interest, thinking skills, and memory. People can learn to recognise fake news safely by turning fact-checking into a game before encountering it in real life. A study by Roozenbeek and van der Linden (2019) showed that playing misinformation games can significantly enhance people's capacity to recognise and avoid false information.
Several misinformation-related games have been successfully implemented worldwide:
- The Bad News Game – This browser-based game by Cambridge University lets players step into the shoes of a fake news creator, teaching them how misinformation is crafted and spread (Roozenbeek & van der Linden, 2019).
- Factitious – A quiz game where users swipe left or right to decide whether a news headline is real or fake (Guess et al., 2020).
- Go Viral! – A game designed to inoculate people against COVID-19 misinformation by simulating the tactics used by fake news peddlers (van der Linden et al., 2020).
For programs to effectively combat misinformation in India, they must consider factors such as the responsible use of smartphones, evolving language trends, and common misinformation patterns in the country. Here are some key aspects to keep in mind:
- Vernacular Languages
There should be games in Hindi, Tamil, Bengali, Telugu, and other major languages since that is how rumours spread in different areas and diverse cultural contexts. AI voice conversation and translation can help reduce literacy differences. Research shows that people are more likely to engage with and trust information in their native language (Pennycook & Rand, 2019).
- Games Based on WhatsApp
Interactive tests and chatbot-powered games can educate consumers directly within the app they use most frequently since WhatsApp is a significant hub for false information. A game with a WhatsApp-like interface where players may feel like they are in real life, having to decide whether to avoid, check the facts of, or forward messages that are going viral could be helpful in India.
- Detecting False Information
As part of a mobile-friendly game, players can pretend to be reporters or fact-checkers and have to prove stories that are going viral. They can do the same with real-life tools like reverse picture searches or reliable websites that check facts. Research shows that doing interactive tasks to find fake news makes people more aware of it over time (Lewandowsky et al., 2017).
- Reward-Based Participation
Participation could be increased by providing rewards for finishing misleading challenges, such as badges, diplomas, or even incentives on mobile data. This might be easier to do if there are relationships with phone companies. Reward-based learning has made people more interested and motivated in digital literacy classes (Deterding et al., 2011).
- Universities and Schools
Educational institutions can help people spot false information by adding game-like elements to their lessons. Hamari et al. (2014) say that students are more likely to join and remember what they learn when there are competitive and interactive parts to the learning. Misinformation games can be used in media studies classes at schools and universities by using models to teach students how to check sources, spot bias, and understand the psychological tricks that misinformation campaigns use.
What Artificial Intelligence Can Do for Gamification
Artificial intelligence can tailor learning experiences to each player in false games. AI-powered misinformation detection bots could lead participants through situations tailored to their learning level, ensuring they are consistently challenged. Recent natural language processing (NLP) developments enable AI to identify nuanced misinformation patterns and adjust gameplay accordingly (Zellers et al., 2019). This could be especially helpful in India, where fake news is spread differently depending on the language and area.
Possible Opportunities
Augmented reality (AR) scavenger hunts for misinformation, interactive misinformation events, and educational misinformation tournaments are all examples of games that help fight misinformation. India can help millions, especially young people, think critically and combat the spread of false information by making media literacy fun and interesting. Using Artificial Intelligence (AI) in gamified treatments for misinformation could be a fascinating area of study in the future. AI-powered bots could mimic real-time cases of misinformation and give quick feedback, which would help students learn more.
Problems and Moral Consequences
While gaming is an interesting way to fight false information, it also comes with some problems that you should think about:
- Ethical Concerns: Games that try to imitate how fake news spreads must ensure players do not learn how to spread false information by accident.
- Scalability: Although worldwide misinformation initiatives exist, developing and expanding localised versions for India's varied language and cultural contexts provide significant challenges.
- Assessing Impact: There is a necessity for rigorous research approaches to evaluate the efficacy of gamified treatments in altering misinformation-related behaviours, keeping cultural and socio-economic contexts in the picture.
Conclusion
A gamified approach can serve as an effective tool in India's fight against misinformation. By integrating game elements into digital literacy programs, it can encourage critical thinking and help people recognize misinformation more effectively. The goal is to scale these efforts, collaborate with educators, and leverage India's rapidly evolving technology to make fact-checking a regular practice rather than an occasional concern.
As technology and misinformation evolve, so must the strategies to counter them. A coordinated and multifaceted approach, one that involves active participation from netizens, strict platform guidelines, fact-checking initiatives, and support from expert organizations that proactively prebunk and debunk misinformation can be a strong way forward.
References
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining "gamification". Proceedings of the 15th International Academic MindTrek Conference.
- Guess, A., Nagler, J., & Tucker, J. (2020). Less than you think: Prevalence and predictors of fake news dissemination on Facebook. Science Advances.
- Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work?—A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences.
- Lewandowsky, S., Ecker, U. K., & Cook, J. (2017). Beyond misinformation: Understanding and coping with the “post-truth” era. Journal of Applied Research in Memory and Cognition.
- Pennycook, G., & Rand, D. G. (2019). Fighting misinformation on social media using “accuracy prompts”. Nature Human Behaviour.
- Roozenbeek, J., & van der Linden, S. (2019). The fake news game: actively inoculating against the risk of misinformation. Journal of Risk Research.
- van der Linden, S., Roozenbeek, J., Compton, J. (2020). Inoculating against fake news about COVID-19. Frontiers in Psychology.
- Zellers, R., Holtzman, A., Rashkin, H., Bisk, Y., Farhadi, A., Roesner, F., & Choi, Y. (2019). Defending against neural fake news. Advances in Neural Information Processing Systems.
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Introduction
Misinformation has the potential to impact people, communities and institutions alike, and the ramifications can be far-ranging. From influencing voter behaviours and consumer choices to shaping personal beliefs and community dynamics, the information we consume in our daily lives affects every aspect of our existence. And so, when this very information is flawed or incomplete, whether accidentally or deliberately so, it has the potential to confuse and mislead people.
‘Debunking’ is the process of exposing false information or countering inaccuracies and manipulation by presenting actual facts. The goal is to minimise the harmful effects of misinformation by informing and educating people. Debunking initiatives work hard to expose false information and cut down conspiracies, catalogue evidence of false information, clearly identify sources of misinformation vs. accurate information, and assert the truth. Debunking looks at building capacity and educating people both as a strategy and goal.
Debunking is most effective when it comes from trusted sources, provides detailed explanations, and offers guidance and verifiable advice. Debunking is reactive in nature and it focuses on specific instances of misinformation and is closely tied to fact-checking. Debunking aims to mitigate the impact of misinformation that has already spread. As such, the approach is to contain and correct, post-occurrence. The most common method of debunking is collaboration between fact-checking groups and social media companies. When journalists or other fact-checkers identify false or misleading content, social media sites flag or label it such, so that audiences are alerted. Debunking is an essential method for reducing the impact and incidence of misinformation by providing real facts and increasing overall accuracy of content in the digital information ecosystem.
Role of Debunking the Misinformation
Debunking fights against false or misleading information by correcting false claims, myths, and misinformation with evidence-based rebuttals. It combats untruths and the spread of misinformation by providing and disseminating debunked evidence to the public. Debunking by presenting evidence that contradicts misleading facts and encourages individuals to develop fact-checking habits and proactively check for authenticated sources. Debunking plays a vital role in boosting trust in credible sources by offering evidence-based corrections and enhancing the credibility of online information. By exposing falsehoods and endorsing qualities like information completeness and evidence-backed data and logic, debunking efforts help create a culture of well-informed and constructive public conversations and analytical exchanges. Effectively dispelling myths and misinformation can help create communities and societies that are more educated, resilient, and goal-oriented.
Debunking as a tailoring Strategy to counter Misinformation
Understanding the information environment and source trustworthiness is critical for developing effective debunking techniques. Successful debunking efforts use clear messages, appealing forms, and targeted distribution to reach a wide range of netizens. Debunking as an effective method for combating misinformation includes analysing successful efforts, using fact-checking, relying on reputable sources for corrections, and using scientific communication. Fact-checking plays a critical role in ensuring information accuracy and holding people accountable for making misleading claims. Collaborative efforts and transparent techniques can boost the credibility and efficacy of fact-checking activities and boost the legitimacy and effectiveness of debunking initiatives at a larger scale. Scientific communication is also critical for debunking myths about different topics/concerns by giving evidence-based information. Clear and understandable framing of scientific knowledge is critical for engaging broad audiences and effectively refuting misinformation.
CyberPeace Policy Recommendations
- It is recommended that debunking initiatives must highlight core facts, emphasising what is true over what is wrong and establishing a clear contrast between the two. This is crucial as people are more likely to believe familiar information even if they learn later that it is incorrect. Debunking must provide a comprehensive explanation, filling the ‘information gap’ created by the myth. This can be done by explaining things as clearly as possible, as people may stop paying attention if they are faced with an overload of competing information. The use of visuals to illustrate core facts is an effective way to help people understand the issue and clearly tell the difference between information and misinformation.
- Individuals can play a role in debunking misinformation on social media by highlighting inconsistencies, recommending related articles with corrections or sharing trusted sources and debunking reports in their communities.
- Governments and regulatory agencies can improve information openness by demanding explicit source labelling and technical measures to be implemented on platforms. This can increase confidence in information sources and equip people to practice discernment when they consume content online. Governments should also support and encourage independent fact-checking organisations that are working to disprove misinformation. Digital literacy programmes may teach the public how to critically assess information online and spot any misinformation.
- Tech businesses may enhance algorithms for detecting and flagging misinformation, therefore reducing the propagation of misleading information. Offering options for people to report suspicious/doubtful information and misinformation can empower them and help them play an active role in identifying and rectifying inaccurate information online and foster a more responsible information environment on the platforms.
Conclusion
Debunking is an effective strategy to counter widespread misinformation through a combination of fact-checking, scientific evidence, factual explanations, verified facts and corrections. Debunking can play an important role in fostering a culture where people look for authenticity while consuming the information and place a high value on trusted and verified information. A collaborative strategy can increase the legitimacy and reach of debunking efforts, making them more effective in reaching larger audiences and being easy-to-understand for a wide range of demographics. In a complex and ever-evolving digital ecosystem, it is important to build information resilience both at the macro level for the ecosystem as a whole and at the micro level, with the individual consumer. Only then can we ensure a culture of mindful, responsible content creation and consumption.
References

Introduction
Rajeev Chandrasekhar, Minister of State at the Ministry of Electronics and Information Technology, has emphasised the need for an open internet. He stated that no platform can deny content creators access to distribute and monetise content and that large technology companies have begun to play a significant role in the digital evolution. Chandrasekhar emphasised that the government does not want the internet or monetisation to be in the purview of just one or two companies and does not want 120 crore Indians on the internet in 2025 to be catered to by big islands on the internet.
The Voice for Open Internet
India's Minister of State for IT, Rajeev Chandrasekhar, has stated that no technology company or social media platform can deny content creators access to distribute and monetise their content. Speaking at the Digital News Publishers Association Conference in Delhi, Chandrasekhar emphasized that the government does not want the internet or monetization of the internet to be in the hands of just one or two companies. He argued that the government does not like monopoly or duopoly and does not want 120 crore Indians on the Internet in 2025 to be catered to by big islands on the internet.
Chandrasekhar highlighted that large technology companies have begun to exert influence when it comes to the dissemination of content, which has become an area of concern for publishers and content creators. He stated that if any platform finds it necessary to block any content, they need to give reasons or grounds to the creators, stating that the content is violating norms.
As India tries to establish itself as an innovator in the technology sector, a recent corpus of Rs 1 lakh crore was announced by the government in the interim Budget of 2024-25. As big companies continue to tighten their stronghold on the sector, content moderation has become crucial. Under the IT Rules Act, 11 types of categories are unlawful under IT Act and criminal law. Platforms must ensure no user posts content that falls under these categories, take down any such content, and gateway users to either de-platforming or prosecuting. Chandrasekhar believes that the government has to protect the fundamental rights of people and emphasises legislative guardrails to ensure platforms are accountable for the correctness of the content.
Monetizing Content on the Platform
No platform can deny a content creator access to the platform to distribute and monetise it,' Chandrasekhar declared, boldly laying down a gauntlet that defies the prevailing norms. This tenet signals a nascent dawn where creators may envision reaping the rewards borne of their creative endeavours unfettered by platform restrictions.
An increasingly contentious issue that shadows this debate is the moderation of content within the digital realm. In this vast uncharted expanse, the powers that be within these monolithic platforms assume the mantle of vigilance—policing the digital avenues for transgressions against a conscribed code of conduct. Under the stipulations of India's IT Rules Act, for example, platforms are duty-bound to interdict user content that strays into territories encompassing a spectrum of 11 delineated unlawful categories. Violations span the gamut from the infringement of intellectual property rights to the propagation of misinformation—each category necessitating swift and decisive intervention. He raised the alarm against misinformation—a malignant growth fed by the fertile soils of innovation—a phenomenon wherein media reports chillingly suggest that up to half of the information circulating on the internet might be a mere fabrication, a misleading simulacrum of authenticity.
The government's stance, as expounded by Chandrasekhar, pivots on an axis of safeguarding citizens' fundamental rights, compelling digital platforms to shoulder the responsibility of arbiters of truth. 'We are a nation of over 90 crores today, a nation progressing with vigour, yet we find ourselves beset by those who wish us ill,'
Upcoming Digital India Act
Awaiting upon the horizon, India's proposed Digital India Act (DIA), still in its embryonic stage of pre-consultation deliberation, seeks to sculpt these asymmetries into a more balanced form. Chandrasekhar hinted at the potential inclusion within the DIA of regulatory measures that would sculpt the interactions between platforms and the mosaic of content creators who inhabit them. Although specifics await the crucible of public discourse and the formalities of consultation, indications of a maturing framework are palpable.
Conclusion
It is essential that the fable of digital transformation reverberates with the voices of individual creators, the very lifeblood propelling the vibrant heartbeat of the internet's culture. These are the voices that must echo at the centre stage of policy deliberations and legislative assembly halls; these are the visions that must guide us, and these are the rights that we must uphold. As we stand upon the precipice of a nascent digital age, the decisions we forge at this moment will cascade into the morrow and define the internet of our future. This internet must eternally stand as a bastion of freedom, of ceaseless innovation and as a realm of boundless opportunity for every soul that ventures into its infinite expanse with responsible use.
References
- https://www.financialexpress.com/business/brandwagon-no-platform-can-deny-a-content-creator-access-to-distribute-and-monetise-content-says-mos-it-rajeev-chandrasekhar-3386388/
- https://indianexpress.com/article/india/meta-content-monetisation-social-media-it-rules-rajeev-chandrasekhar-9147334/
- https://www.medianama.com/2024/02/223-rajeev-chandrasekhar-content-creators-publishers/