#FactCheck-Stone Pelting Video from Mathura Misrepresented as Part of “Cockroach Janata Party” Campaign; Fact Check Reveals Old Incident
Executive Summary
A video showing stone pelting on vehicles is being widely shared on social media and falsely linked to a campaign called the “Cockroach Janata Party.” The claim suggests that people have taken to the streets and are attacking VIP vehicles by throwing stones. CyberPeace Research Wing research found that the video is from March and shows stone pelting on a police vehicle in Mathura following the killing of “Farasa Wale Baba.”
Claim
An 18-second viral clip circulating online shows a crowd throwing stones at passing vehicles. The video also contains overlaid text reading,“Cockroach sarkon par utar chuke hain, ab koi VIP nahi, ab sab barabar hain.”Users are sharing it as part of a supposed “Cockroach Janata Party” campaign.

Fact Check
A reverse image search of key frames shows that the clip was originally uploaded on multiple social media accounts on March 22–23, where it was described as an incident from Mathura following the death of a local figure known as “Farasa Wale Baba.” In those posts, the incident was reported as stone pelting on a police vehicle by miscreants.

Further verification found the same visuals in a video posted by NDTV India on March 21, 2026, with a caption stating that it showed stone pelting on police during unrest in Mathura after the death of “Farasa Wale Baba.”

Conclusion
The researchclearly confirms that the viral video has been misrepresented. The footage is from a March incident in Mathura involving unrest following a local death, and it has no connection to any “Cockroach Janata Party” campaign or VIP-targeted violence claims.
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Introduction
DDoS – Distributed Denial of Service Attack is one of the cyber-attacks which has been evolving at the fastest pace, the new technologies have created a blanket of vulnerability for the victim which allows the cyber criminals to stay under the radar and keep launching small scale high intensity cyber attacks. A distributed denial-of-service (DDoS) attack is a malicious attempt to disrupt the normal traffic of a targeted server, service, or network by overwhelming the target or its surrounding infrastructure with a flood of Internet traffic. DDoS attacks achieve effectiveness by utilizing multiple compromised computer systems as sources of attack traffic. Exploited machines can include computers and other networked resources such as IoT devices. From a high level, a DDoS attack is like an unexpected traffic jam clogging up the highway, preventing regular traffic from arriving at its destination.
Op Power Off
In a recent Operation by Law enforcement agencies known as Op Power Off, LEAs from United Kingdom, United States of America, Netherlands, Poland, and Germany joined hands to target the cybergroups committing such large-scale attacks which can paralyse the Internet become inaccessible for a large faction of netizens. The services collectively seized were by far the most popular DDoS booter services on the market, receiving top billing on search engines. One such service taken down had been used to carry out over 30 million attacks. As part of this action, seven administrators have been arrested so far in the United States and the United Kingdom, with further actions planned against the users of these illegal services. International police cooperation was central to the success of this operation as the administrators, users, critical infrastructure, and victims were scattered across the world. Europol’s European Cybercrime Centre coordinated the activities in Europe through its Joint Cybercrime Action Taskforce (J-CAT).
Participating Authorities
- United States: US Department of Justice (US DOJ), Federal Bureau of Investigation (FBI)
- United Kingdom: National Crime Agency (NCA)
- The Netherlands: National High Tech Crime Unit Landelijke Eenheid, Cybercrime team Midden-Nederland, Cybercrime team Noord-Holland and Cybercrime team Den Haag
- Germany: Federal Criminal Police Office (Bundeskriminalamt), Hanover Police Department (Polizeidirektion Hannover), Public Prosecutor’s Office Verden (Staatsanwaltschaft Verden)
- Poland: National Police Cybercrime Bureau (Biuro do Walki z Cyber-przestępczością)
Issue related to DDoS Attacks
DDoS booter services have effectively lowered the entry barrier into cybercrime: for a fee as low as EUR 10, any low-skilled individual can launch DDoS attacks with the click of a button, knocking offline whole websites and networks by barraging them with traffic. The damage they can do to victims can be considerable, crippling businesses financially and depriving people of essential services offered by banks, government institutions, and police forces. Emboldened by perceived anonymity, many young IT enthusiasts get involved in this seemingly low-level crime, unaware of the consequences that such online activities can carry. The influence of toolkits available on the dark net has made it easier for criminals to commit such crimes and at times even get away with it as well.
Recent examples of DDoS Attacks
- In February 2020, Amazon Web Services (AWS) suffered a DDoS attack sophisticated enough to keep its incident response teams occupied for several days also affecting customers worldwide.
- In February 2021, the EXMO Cryptocurrency exchange fell victim to a DDoS attack that rendered the organization inoperable for almost five hours.
- Recently, Australia experienced a significant, sustained, state-sponsored DDoS attack.
- Belgium also became a victim of a DDoS attack that targeted the country’s parliament, police services, and universities.
DDoS vs. DoS Attacks: What’s the Difference?
It’s important to avoid confusing a DDoS (distributed denial of service) attack with a DoS (denial of service) attack. Although only one word separates the two, these attacks vary significantly in nature.
- Strictly defined, a typical DDoS attack manipulates many distributed network devices between the attacker and the victim into waging an unwitting attack, exploiting legitimate behavior.
- A traditional DoS attack doesn’t use multiple, distributed devices, nor does it focus on devices between the attacker and the organization. These attacks also tend not to use multiple internet devices.
Conclusion
In this era of cyberspace, it is of paramount importance to maintain digital safety and security equivalent to physical safety, the cybercriminals will not stop at anything and can stoop to any level to target netizens and critical infrastructures in order to commit ransomware and malware attacks. As we can see DDoS-ing is taken seriously by law enforcement, at all levels of users, and are on the radar of law enforcement, be it a gamer booting out the competition out of a video game, or a high-level hacker carrying out DDoS attacks against commercial targets for financial gain.

Introduction
One of the biggest gaming populations in the world today is found in India. Every day, hundreds of millions of young Indians engage with streaming services, immersive digital content, mobile games and e-sports ecosystems. Yet, despite this massive scale of participation, India remains largely absent from the global conversation on original gaming intellectual property. Although the nation produces very few globally significant gaming worlds of its own, it consumes games on an astonishing scale. This paradox highlights a more serious structural issue with the gaming discourse in India. Our national conversation around gaming often begins and ends with regulation i.e., online betting, taxation, fantasy gaming legality, addiction and compliance. Although these worries are valid they have inadvertently obscured a much more crucial query: is India creating a gaming industry or is it just regulating a gaming market? Various subject-matter experts have expressed their views on this issue, like Shailendra Vikram Singh Former Deputy Secretary (Cyber & Information Security), Ministry of Home Affairs who is of the opinion,
“I believe India’s gaming story presents a unique paradox. While we are one of the world’s largest gaming markets, we have yet to fully realize gaming’s potential as a strategic pillar of the AVGC vision. Much of the conversation remains focused on regulation and consumption, whereas the larger opportunity lies in creation, innovation, and global competitiveness.
In my view, gaming should be recognized as a strategic creative and digital industry. It has the potential to generate high-value employment, foster indigenous intellectual property, and strengthen capabilities in design, storytelling, animation, immersive technologies, and emerging digital skills. Beyond its economic value, gaming can also serve as a powerful platform for education, skilling, and public engagement.
I also see gaming as an important medium for bringing India’s rich cultural heritage, historical narratives, and diverse traditions to global audiences through interactive storytelling. As digital experiences increasingly shape how younger generations learn, engage, and understand the world, culturally rooted content can become a source of both creative expression and national soft power.
At the same time, sustainable growth must be built on trust. Strong safeguards for cybersecurity, child protection, user safety, responsible gaming, and data governance are essential to creating a resilient and trusted ecosystem.
To realize the full promise of the AVGC vision, I believe India must aspire to be more than a large gaming market. A nation of gamers must ultimately become a nation of game creators.”
The Misplaced Focus of Regulating Bodies
A country with one of the world’s oldest storytelling civilizations should not remain from the world’s most influential storytelling medium. Examining how other nations viewed gaming as a strategic cultural enterprise highlights the disparity even further. Japan turned gaming into a tool of soft power by exporting global icons like Mario, Pokémon and Zelda. Along with K-pop and digital culture, South Korea incorporated gaming into its larger cultural export sector. With businesses like Tencent and games like Genshin Impact and Black Myth: Wukong, China is now aggressively marketing gaming as a geopolitical and technological impact ecosystem.
Through The Witcher, Poland even showed how local folklore based storytelling may achieve cultural relevance on a worldwide scale. In contrast, India contributes very little to the global gaming imagination despite having one of the strongest civilisational storytelling traditions in human history, including the Mahabharata, Ramayana, Buddhist Narratives, tribal folklore, Indic mythology and regional legends.
Artificial Intelligence and Lore of Lost Opportunities
The arrival of artificial intelligence now changes this equation dramatically. AI is lowering the barriers to creativity in ways previously unimaginable. For character design, procedural storytelling, localisation, environment creation, NPC interactions, voice synthesis and animation pipelines, independent producers and small studios can now use generative AI. Agile creative ecosystems are increasingly able to accomplish what formerly required enormous infrastructure and production teams. This offers India a once-in-a-lifetime chance to overcome conventional developmental barriers in the gaming sector. India may become a global center for AI-assisted storytelling, culturally grounded gaming storylines and scalable independent game production instead of competing just through capital-intensive AAA ecosystems.
The AVGC Promotion Task Force for India’s Digital future explicitly highlighted the significance of intellectual property development, academic integration, skilling and incubation systems. However, India still views gaming more as a compliance industry than as a significant creative economy. Economists use revenue forecasts to discuss gaming. Taxation frameworks are used by policymakers to discuss it. However, narrative ownership, digital culture, creative sovereignty and gaming as a long-term civilisational export are not sufficiently discussed.
Playing Everyone Else’s Game
The actual danger does not lie in the fact India won’t grow into a sizable gaming industry. The change has already taken place. The bigger risk is that, in a global market that is becoming more and more controlled by foreign narratives, foreign engines and foreign platforms, India may permanently remain a consumer ecosystem. Processors and graphic engines won’t be the only factors influencing gaming in the future, cultures that can emotionally engage worlds will also play a significant role. India possesses the depth of civilisation, creative heritage, technical prowess and population size necessary to develop into such a creator economy. It does not, however, have a consistent institutional focus on supporting studios, storytellers, animators and original intellectual property ecosystems.
References
- AVGC Promotion Task Force Report, Government of India
- KPMG India Media & Entertainment Reports
- EY-FICCI Media & Entertainment Industry Reports
- Newzoo Global Games Market Reports
- Lumikai “State of India Gaming” Reports
- UNESCO Reports on Cultural & Creative Industries
- World Economic Forum reports on AI and Creative Economies
Executive Summary:
The picture that went viral with the false story that Dhoni was supporting the Congress party, actually shows his joy over Chennai Super Kings' victory in the achievement of 6 million followers on X (formerly known as Twitter) in 2020. Dhoni's gesture was misinterpreted by many, which resulted in the spread of false information. The Research team of CyberPeace did an in-depth investigation of the photo's roots and confirmed its authenticity through a reverse image search, highlighting how news outlets and CSK's official social media channels shared it. The case illustrates the value of fact verification and the role of real information in preventing the fake news epidemic.

Claims:
An image of former Indian Cricket captain Mahendra Singh Dhoni, showed him urging people to vote for the Congress party, wearing the Chennai Super Kings (CSK) jersey and showing his right palm visible and gesturing the number 'one' with his left index finger. In reality he is celebrating Chennai Super Kings' milestone achievement on X (formerly Twitter) in 2020. Many people are sharing the misinterpretation knowingly or unknowingly over social media platforms.



Fact Check:
After receiving the post, we ran a reverse image search of the image and found a news article published by NDTV. According to the news outlet, Dhoni and his teammates were celebrating CSK's milestone of reaching six million followers on X (formerly known as Twitter) in the photos.

In the image it is written as a tweet of @chennaiipl, to get an idea we dig into the official account of Chennai Super Kings on X (formerly known as Twitter). And Voila! we found the exact post which surfaced on the X (formerly known as Twitter) on 5th October 2020.

Additionally, we found a video posted on the X (formerly known as Twitter) handle of CSK, featuring other cricketers celebrating the Six Million Followers milestone for which they are thanking the audience for their support. Again, it was posted on Oct 05, 2020. The caption of the video is written as “Chennai Super #SixerOnTwitter! A big thanks to all the super fans for each and every bouquet and brickbat throughout the last decade. All the #yellove to you. #WhistlePodu”

Therefore it is easy to conclude that the viral image of MS Dhoni supporting Congress is wrong and misleading.
Conclusion:
The information that circulated online media regarding a picture of Mahendra Singh Dhoni supporting the Congress Party has been proven to be untrue. The actual photograph was of Dhoni congratulating the Chennai Super Kings for having six million followers on social media in the year 2020. This highlights the need for checking the facts of any news circulating online.
- Claim: A photo allegedly depicting former Indian cricket captain Mahendra Singh Dhoni encouraging people to support the Congress party in elections surfaced online.
- Claimed on: X (Formerly known as Twitter)
- Fact Check: Fake & Misleading