#FactCheck-Old Video From 2023 Palestine Protest Falsely Linked to Ongoing NEET Paper Leak Protest.
Executive Summary
A video showing police personnel allegedly snatching and tearing a Palestine flag from a woman protester is being widely shared on social media. Users are claiming that the video was recorded during the ongoing CJP-led protest at Jantar Mantar demanding the resignation of the Union Education Minister over the NEET paper leak. CyberPeace Research Wing ’s research found that the viral claim is misleading. The video is not related to the ongoing CJP-led protest at Jantar Mantar over the NEET paper leak. The footage dates back to 2023 and is being falsely linked to a recent protest.
Claim:
A social media user shared the viral video claiming that a woman protester arrived at the NEET paper leak protest carrying a Palestine flag.
https://x.com/SilentFrameM/status/2079138742795939907

Fact Check:
A reverse image search of keyframes from the viral video led us to a YouTube video uploaded by Indian Observer on October 30, 2023, featuring the same visuals. The video description identified the footage as being from a pro-Palestine demonstration held at Jantar Mantar in solidarity with Palestinians.
https://www.youtube.com/shorts/_JhJyZ-Djyw

We also found an October 2023 report by Free Press Journal carrying the same visuals. According to the report, several students and civil society members had gathered at Jantar Mantar to protest Israel’s military actions in the Gaza Strip and express solidarity with Palestine. During the protest, Delhi Police briefly detained more than 50 demonstrators. As the detainees were being escorted away, a woman carrying a paper Palestine flag was seen confronting police personnel, who allegedly snatched and tore the flag.

Conclusion:
CyberPeace Research Wing ’s fact check found the viral claim to be misleading. The video is not from the ongoing CJP-led NEET paper leak protest at Jantar Mantar. The footage is from a pro-Palestine demonstration held in October 2023 and has been falsely shared as a recent video from the ongoing protests.
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Introduction
The Information Technology (IT) Ministry has tested a new parental control app called ‘SafeNet’ that is intended to be pre-installed in all mobile phones, laptops and personal computers (PCs). The government's approach shows collaborative efforts by involving cooperation between Internet service providers (ISPs), the Department of School Education, and technology manufacturers to address online safety concerns. Campaigns and the proposed SafeNet application aim to educate parents about available resources for online protection and safeguarding their children.
The Need for SafeNet App
SafeNet Trusted Access is an access management and authentication service that ensures no user is a target by allowing you to expand authentication to all users and apps with diverse authentication capabilities. SafeNet is, therefore, an arsenal of tools, each meticulously crafted to empower guardians in the art of digital parenting. With the finesse of a master weaver, it intertwines content filtering with the vigilant monitoring of live locations, casting a protective net over the vulnerable online experiences of the children. The ability to oversee calls and messages adds another layer of security, akin to a watchful sentinel standing guard over the gates of communication. Some pointers regarding the parental control app that can be taken into consideration are as follows.
1. Easy to use and set up: The app should be useful, intuitive, and easy to use. The interface plays a significant role in achieving this goal. The setup process should be simple enough for parents to access the app without any technical issues. Parents should be able to modify settings and monitor their children's activity with ease.
2. Privacy and data protection: Considering the sensitive nature of children's data, strong privacy and data protection measures are paramount. From the app’s point of view, strict privacy standards include encryption protocols, secure data storage practices, and transparent data handling policies with the right of erasure to protect and safeguard the children's personal information from unauthorized access.
3. Features for Time Management: Effective parental control applications frequently include capabilities for regulating screen time and establishing use limitations. The app will evaluate if the software enables parents to set time limits for certain applications or devices, therefore promoting good digital habits and preventing excessive screen time.
4. Comprehensive Features of SafeNet: The app's commitment to addressing the multifaceted aspects of online safety is reflected in its robust features. It allows parents to set content filters with surgical precision, manage the time their children spend in the digital world, and block content that is deemed age-inappropriate. This reflects a deep understanding of the digital ecosystem's complexities and the varied threats that lurk within its shadows.
5. Adaptable to the needs of the family: In a stroke of ingenuity, SafeNet offers both parent and child versions of the app for shared devices. This adaptability to diverse family dynamics is not just a nod to inclusivity but a strategic move that enhances its usability and effectiveness in real-world scenarios. It acknowledges the unique tapestry of family structures and the need for tools that are as flexible and dynamic as the families they serve.
6. Strong Support From Government: The initiative enjoys a chorus of support from both government and industry stakeholders, a symphony of collaboration that underscores the collective commitment to the cause. Recommendations for the pre-installation of SafeNet on devices by an industry consortium resonate with the directives from the Prime Minister's Office (PMO),creating a harmonious blend of policy and practice. The involvement of major telecommunications players and Internet service providers underscores the industry's recognition of the importance of such initiatives, emphasising a collaborative approach towards deploying digital safeguarding measures at scale.
Recommendations
The efforts by the government to implement parental controls a recommendable as they align with societal goals of child welfare and protection. This includes providing parents with tools to manage and monitor their children's Internet usage to address concerns about inappropriate content and online risks. The following suggestions are made to further support the government's initiative:
1. The administration can consider creating a verification mechanism similar to how identities are verified when mobile SIMS are issued. While this certainly makes for a longer process, it will help address concerns about the app being misused for stalking and surveillance if it is made available to everyone as a default on all digital devices.
2. Parental controls are available on several platforms and are designed to shield, not fetter. Finding the right balance between protection and allowing for creative exploration is thus crucial to ensuring children develop healthy digital habits while fostering their curiosity and learning potential. It might be helpful to the administration to establish updated policies that prioritise the privacy-protection rights of children so that there is a clear mandate on how and to what extent the app is to be used.
3. Policy reforms can be further supported through workshops, informational campaigns, and resources that educate parents and children about the proper use of the app, the concept of informed consent, and the importance of developing healthy, transparent communication between parents and children.
Conclusion
Safety is a significant step towards child protection and development. Children have to rely on adults for protection and cannot identify or sidestep risk. In this context, the United Nations Convention on the Rights of the Child emphasises the matter of protection efforts for children, which notes that children have the "right to protection". Therefore, the parental safety app will lead to significant concentration on the general well-being and health of the children besides preventing drug misuse. On the whole, while technological solutions can be helpful, one also needs to focus on educating people on digital safety, responsible Internet use, and parental supervision.
References
- https://www.hindustantimes.com/india-news/itministry-tests-parental-control-app-progress-to-be-reviewed-today-101710702452265.html
- https://www.htsyndication.com/ht-mumbai/article/it-ministry-tests-parental-control-app%2C-progress-to-be-reviewed-today/80062127
- https://www.varindia.com/news/it-ministry-to-evaluate-parental-control-software
- https://www.medianama.com/2024/03/223-indian-government-to-incorporate-parental-controls-in-data-usage/

Executive Summary
A video circulating on social media shows Uttar Pradesh Chief Minister Yogi Adityanath and Gorakhpur MP Ravi Kishan walking with a group of people. Users are claiming that the two leaders were participating in a protest against the University Grants Commission (UGC). Research by CyberPeace has found the viral claim to be misleading. Our research revealed that the video is from September 2025 and is being shared out of context with recent events. The video was recorded when Chief Minister Yogi Adityanath undertook a foot march in Gorakhpur on a Monday. Ravi Kishan, MP from Gorakhpur, was also present. During the march, the Chief Minister visited local markets, malls, and shops, interacting with traders and gathering information on the implementation of GST rate cuts.
Claim Details:
On Instagram, a user shared the viral video on 27 January 2026. The video shows the Chief Minister and the MP walking with a group of people. The text “UGC protest” appears on the video, suggesting that it is connected to a protest against the University Grants Commission.

Fact Check:
To verify the claim, we searched Google using relevant keywords, but found no credible media reports confirming it.Next, we extracted key frames from the video and searched them using Google Lens. The video was traced to NBT Uttar Pradesh’s X (formerly Twitter) account, posted on 22 September 2025.

According to NBT Uttar Pradesh, CM Yogi Adityanath undertook a foot march in Gorakhpur, visiting malls and shops to interact with traders and check the implementation of GST rate cuts.
Conclusion:
The viral video is not related to any recent UGC guidelines. It dates back to September 2025, showing CM Yogi Adityanath and MP Ravi Kishan on a foot march in Gorakhpur, interacting with traders about GST rate cuts.The claim that the video depicts a protest against the University Grants Commission is therefore false and misleading.

Introduction
The enactment of the Online Gaming (Promotion and Regulation) Act, 2025 has a significant impact, resulting in considerable changes to the structure of the Indian gaming industry. The ban on Real-Money Games (RMG), including fantasy sports, rummy, and poker, aims to curb addiction, illegal betting and most importantly, financial exploitation.
However, this decision sent ripples throughout the industry, resulting in players, companies and their investors re-strategising their plans to move forward. This approach, however, is a sharp contrast to how other nations, including the UK, Singapore and others, regulate online gaming. This, as a result, has also raised doubts about the ban and calls into question whether this is the right move.
Industry in Flux - The resultant Fallout
- MPL’s Layoffs: The Mobile Premiere League has so far laid off nearly 60 per cent of its workforce, with the CEO of the company openly admitting that the company is no longer able to make money in India.
- Dream11’s Lost Revenue: Having seen a position of being a market leader, the company has now witnessed its 95 per cent revenue wiped out, resulting in raised alarms among investors.
- A23’s Legal Move: The company chose to move the Karnataka High Court under the argument that the ban also ends up unfairly criminalising skill-based games that were earlier classified differently from gambling by the courts.
The new face of eSports: With RMGs outlawed, the focus is now on esports, including casual mobile gaming, console/PC gaming, and creating new opportunities and also leaving a void for RMG revenue companies.
Regulations Around the World - & India
India has adopted a prohibition model, whereas many other countries have developed regulatory frameworks that allow sectoral expansion under monitoring.
United Kingdom:
- Online gaming is regulated by the UK Gambling Commission.
- RMGs are legal but subject to strict licensing, age verification and advertising rules.
- Self-exclusion schemes are a must, offered by operators along with tools to prevent gambling addictions.
United States
- State-driven regulations that vary from state to state.
- States including Nevada and New Jersey allow casinos both online and offline, while other states prohibit them completely.
- Regulation for skill-based fantasy games is fragmented but generally legal.
China
- Great focus on controlling and restricting gaming addictions among minors.
- Time limits are enforced for players under 18 (usually as little as 3 hours per week).
- Gambling has been deemed illegal; however, esports and casual gaming operate within China’s regulated gaming ecosystem, subject to certain compliance.
Singapore
- The Remote Gambling Act regulates chance-based games, while other eSports and skill-based games operate out of its jurisdiction and are regulated separately.
- Online gambling isn't completely banned, but is operated under restrictions.
- Only Licensed operators under strict controls are allowed by the government to operate to avoid and prevent black-market alternatives.
Australia
- Regulates under the Interactive Gambling Act.
- Sports betting and certain licensed operators are allowed, while most of the other online gambling services are prohibited.
- Restrictions on advertising and real-time interventions allow emphasis on harm minimisation.
India’s Approach - Comparison
The Online Gaming (Promotion and Regulation) Act, 2025 introduces a prohibition model for real money games. This differs from jurisdictions such as the UK and US, which have implemented regulatory frameworks to oversee the sector. In India, earlier legal interpretations distinguished between games of skill and games of chance. The new legislation provides a single treatment for both categories, which marks a departure from previous judicial pronouncements.
Conclusion
At present, India’s gaming sector is navigating layoffs, court cases, and a pivot towards esports post the RMG ban. Keeping in mind that the intent of said ban is the protection of citizens, the industry also argues that regulation, instead of prohibition, offers a sustainable approach to the issues. On the other hand, on the global scale, most nations prefer controlled and licensed models that ensure consumer safety and work on preserving both jobs and revenues. However, India’s step is diverging from such a model. The lack of safeguards and engagement in the real money gaming industry led to a prohibition model, underscoring that in sensitive digital sectors, early regulatory alignment is essential.
References
- India online gaming ban: Global rules & regulation bill 2025
- Level up or game over? Decoding India’s gaming industry post RMG ban
- MPL lays off 350 employees after GST rules, RMG crackdown
- India’s Dream11 hit by online gaming ban, revenue slumps
- Online gaming ban: A23 moves Karnataka HC against government decision
- UK Gambling Commission – Licensing and Regulations
- Fantasy Sports & Gambling Law – State by State
- China’s gaming restrictions for minors
- Singapore Remote Gambling Act – Ministry of Home Affairs
- Australian Communications and Media Authority – Interactive Gambling Act