#FactCheck: A viral claim suggests that by turning on Advance Chat Privacy, Meta AI can avoid reading Whatsapp chats.
Executive Summary:
A viral social media video falsely claims that Meta AI reads all WhatsApp group and individual chats by default, and that enabling “Advanced Chat Privacy” can stop this. On performing reverse image search we found a blog post of WhatsApp which was posted in the month of April 2025 which claims that all personal and group chats remain protected with end to end (E2E) encryption, accessible only to the sender and recipient. Meta AI can interact only with messages explicitly sent to it or tagged with @MetaAI. The “Advanced Chat Privacy” feature is designed to prevent external sharing of chats, not to restrict Meta AI access. Therefore, the viral claim is misleading and factually incorrect, aimed at creating unnecessary fear among users.
Claim:
A viral social media video [archived link] alleges that Meta AI is actively accessing private conversations on WhatsApp, including both group and individual chats, due to the current default settings. The video further claims that users can safeguard their privacy by enabling the “Advanced Chat Privacy” feature, which purportedly prevents such access.

Fact Check:
Upon doing reverse image search from the keyframe of the viral video, we found a WhatsApp blog post from April 2025 that explains new privacy features to help users control their chats and data. It states that Meta AI can only see messages directly sent to it or tagged with @Meta AI. All personal and group chats are secured with end-to-end encryption, so only the sender and receiver can read them. The "Advanced Chat Privacy" setting helps stop chats from being shared outside WhatsApp, like blocking exports or auto-downloads, but it doesn’t affect Meta AI since it’s already blocked from reading chats. This shows the viral claim is false and meant to confuse people.


Conclusion:
The claim that Meta AI is reading WhatsApp Group Chats and that enabling the "Advance Chat Privacy" setting can prevent this is false and misleading. WhatsApp has officially confirmed that Meta AI only accesses messages explicitly shared with it, and all chats remain protected by end-to-end encryption, ensuring privacy. The "Advanced Chat Privacy" setting does not relate to Meta AI access, as it is already restricted by default.
- Claim: Viral social media video claims that WhatsApp Group Chats are being read by Meta AI due to current settings, and enabling the "Advance Chat Privacy" setting can prevent this.
- Claimed On: Social Media
- Fact Check: False and Misleading
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Introduction
Ransomware is one of the serious cyber threats as it causes consequences such as financial losses, data loss, and reputation damage. Recently in 2023, a new ransomware called Akira ransomware emerged or surfaced. It has targeted and affected various enterprises or industries, such as BSFI, Construction, Education, Healthcare, Manufacturing, real estate and consulting, primarily based in the United States. Akira ransomware has targeted industries by exploiting the double-extortion technique by exfiltrating and encrypting sensitive data and imposing the threat on victims to leak or sell the data on the dark web if the ransom is not paid. The Akira ransomware gang has extorted a ransom ranging from $200,000 to millions of dollars.
Uncovering the Akira Ransomware operations and their targets
Akira ransomware gang has gained unauthorised access to computer systems by using sophisticated encryption algorithms to encrypt the Data. When such an encryption process is completed, the affected device or network will not be able to access its files or use its data.
The affected files by Akira ransomware showed the extension named “.akira”, and the file’s icon shows blank white pages. The Akira ransomware has developed a data leak site so as to extort victims. And it has also used the ransom note named “akira_readme.txt”.
Akira ransomware steeled the corporate data of various organisations, which the Akira ransomware gang used as leverage while threatening the affected organisation with high ransom demands. Akira Ransomware gang threaten the victims to leak their sensitive data or corporate data in the public domain if the demanded ransom amount is not paid. Akira ransomware gang has leaked the data of four organisations and the size ranges from 5.9GB to 259 GB of data leakage.
Akira Ransomware gang communicating with Victims
The Akira ransomware has provided a unique negotiation password to each victim to initiate communication. Where the ransomware gang deployed a chat system for the purpose of negotiation and demanding ransom from the affected organisations. They have deployed a ransom note as akira_readme.txt so as to provide information as to how they have affected the victim’s files or data along with links to the Akira data leak site and negotiation site.
How Akira Ransomware is different from Pegasus Spyware
Pegasus, developed in the year 2011, belongs to one of the most powerful family of spyware. Once it has infected, it can spear your phone and your text messages or emails. It has the ability to turn your phone into a surveillance device, from copying your messages to harvesting your photos and recording calls. In fact, it has the ability to record you through your phone camera or record your conversation by using your microphone, it also has the ability to track your pinpoint location. In contrast, newly Akira ransomware affects encrypting your files and preventing access to your Data and then asking for ransom n the pretext of leaking your data or for decryption.
How to recover from malware attacks
If affected by such type of malware attack, you can use anti-malware tools such as SpyHunter 5 or Malwarebytes to scan your system. These are the security software which can scan your system and remove suspicious malware files and entries. If you are unable to perform the scan or antivirus in normal mode due to malware in your system, you can use it in Safe Mode. And try to find a relevant decryptor which can help you to recover your files. Do not fall into a ransomware gang’s trap because there is no guarantee that they will help you to recover or will not leak your data after paying the ransom amount.
Best practices to be safe from such ransomware attacks
Conclusion
The Akira ransomware operation poses serious threats to various organisations worldwide. There is a high need to employ robust cybersecurity measures to safeguard networks and sensitive data. Organisations must ensure to keep their software system updated and backed up to a secure network on a regular basis. Paying the ransom is illegal mean instead you should report the incident to law enforcement agencies and can consult with cybersecurity professionals for the recovery method.

Introduction
On March 12, the Ministry of Corporate Affairs (MCA) proposed the Bill to curb anti-competitive practices of tech giants through ex-ante regulation. The Draft Digital Competition Bill is to apply to ‘Core Digital Services,’ with the Central Government having the authority to update the list periodically. The proposed list in the Bill encompasses online search engines, online social networking services, video-sharing platforms, interpersonal communications services, operating systems, web browsers, cloud services, advertising services, and online intermediation services.
The primary highlight of the Digital Competition Law Report created by the Committee on Digital Competition Law presented to the Parliament in the 2nd week of March 2024 involves a recommendation to introduce new legislation called the ‘Digital Competition Act,’ intended to strike a balance between certainty and flexibility. The report identified ten anti-competitive practices relevant to digital enterprises in India. These are anti-steering, platform neutrality/self-preferencing, bundling and tying, data usage (use of non-public data), pricing/ deep discounting, exclusive tie-ups, search and ranking preferencing, restricting third-party applications and finally advertising Policies.
Key Take-Aways: Digital Competition Bill, 2024
- Qualitative and quantitative criteria for identifying Systematically Significant Digital Enterprises, if it meets any of the specified thresholds.
- Financial thresholds in each of the immediately preceding three financial years like turnover in India, global turnover, gross merchandise value in India, or global market capitalization.
- User thresholds in each of the immediately preceding 3 financial years in India like the core digital service provided by the enterprise has at least 1 crore end users, or it has at least 10,000 business users.
- The Commission may make the designation based on other factors such as the size and resources of an enterprise, number of business or end users, market structure and size, scale and scope of activities of an enterprise and any other relevant factor.
- A period of 90 days is provided to notify the CCI of qualification as an SSDE. Additionally, the enterprise must also notify the Commission of other enterprises within the group that are directly or indirectly involved in the provision of Core Digital Services, as Associate Digital Enterprises (ADE) and the qualification shall be for 3 years.
- It prescribes obligations for SSDEs and their ADEs upon designation. The enterprise must comply with certain obligations regarding Core Digital Services, and non-compliance with the same shall result in penalties. Enterprises must not directly or indirectly prevent or restrict business users or end users from raising any issue of non-compliance with the enterprise’s obligations under the Act.
- Avoidance of favouritism in product offerings by SSDE, its related parties, or third parties for the manufacture and sale of products or provision of services over those offered by third-party business users on the Core Digital Service in any manner.
- The Commission will be having the same powers as vested to a civil court under the Code of Civil Procedure, 1908 when trying a suit.
- Penalty for non-compliance without reasonable cause may extend to Rs 1 lakh for each day during which such non-compliance occurs (max. of Rs 10 crore). It may extend to 3 years or with a fine, which may extend to Rs 25 crore or with both. The Commission may also pass an order imposing a penalty on an enterprise (not exceeding 1% of the global turnover) in case it provides incorrect, incomplete, misleading information or fails to provide information.
Suggestions and Recommendations
- The ex-ante model of regulation needs to be examined for the Indian scenario and studies need to be conducted on it has worked previously in different jurisdictions like the EU.
- The Bill should be aimed at prioritising the fostering of fair competition by preventing monopolistic practices in digital markets exclusively. A clear distinction from the already existing Competition Act, 2002 in its functioning needs to be created so that there is no overlap in the regulations and double jeopardy is not created for enterprises.
- Restrictions on tying and bundling and data usage have been shown to negatively impact MSMEs that rely significantly on big tech to reduce operational costs and enhance customer outreach.
- Clear definitions of "dominant position" and "anti-competitive behaviour" are essential for effective enforcement in terms of digital competition need to be defined.
- Encouraging innovation while safeguarding consumer data privacy in consonance with the DPDP Act should be the aim. Promoting interoperability and transparency in algorithms can prevent discriminatory practices.
- Regular reviews and stakeholder consultations will ensure the law adapts to rapidly evolving technologies.
- Collaboration with global antitrust bodies which is aimed at enhancing cross-border regulatory coherence and effectiveness.
Conclusion
The need for a competition law that is focused exclusively on Digital Enterprises is the need of the hour and hence the Committee recommended enacting the Digital Competition Act to enable CCI to selectively regulate large digital enterprises. The proposed legislation should be restricted to regulate only those enterprises that have a significant presence and ability to influence the Indian digital market. The impact of the law needs to be restrictive to digital enterprises and it should not encroach upon matters not influenced by the digital arena. India's proposed Digital Competition Bill aims to promote competition and fairness in the digital market by addressing anti-competitive practices and dominant position abuses prevalent in the digital business space. The Ministry of Corporate Affairs has received 41-page public feedback on the draft which is expected to be tabled next year in front of the Parliament.
References
- https://www.medianama.com/wp-content/uploads/2024/03/DRAFT-DIGITAL-COMPETITION-BILL-2024.pdf
- https://prsindia.org/files/policy/policy_committee_reports/Report_Summary-Digital_Competition_Law.pdf
- https://economictimes.indiatimes.com/tech/startups/meity-meets-india-inc-to-hear-out-digital-competition-law-concerns/articleshow/111091837.cms?from=mdr
- https://www.mca.gov.in/bin/dms/getdocument?mds=gzGtvSkE3zIVhAuBe2pbow%253D%253D&type=open
- https://www.barandbench.com/law-firms/view-point/digital-competition-laws-beginning-of-a-new-era
- https://www.linkedin.com/pulse/policy-explainer-digital-competition-bill-nimisha-srivastava-lhltc/
- https://www.lexology.com/library/detail.aspx?g=5722a078-1839-4ece-aec9-49336ff53b6c

The recent Promotion and Regulation of Online Gaming Act, 2025, that came into force in August, has been one of the most widely anticipated regulations in the digital entertainment industry. Among provisions such as promoting esports and licensing of online gaming, the legislation notably introduces a blanket ban on real-money gaming (RMG). The rationale behind this was to reduce its addictive effects, protect minors, and limit the circulation of black-money. However, in reality, the Act has spawned apprehension about the legislative process, regulatory redundancy, and unintended consequences that can shift users and revenue to offshore operators.
From Debate to Prohibition: How the Act was Passed
The Promotion and Regulation of Online Gaming Act was passed as a central law, providing the earlier fragmented state laws on online betting and gambling with an overarching framework. Proponents argue that, among other provisions, some kind of unified national framework was needed to deal with the scale of online betting due to its detrimental impact on young users. The current Act is a direct transition to criminalisation rather than the swings of self-regulation and partial restrictions used during the previous decade of incremental experiments in regulation. Stakeholders in the industry believe that this type of sudden, blanket action creates uncertainty and erodes confidence in the system in the long run. Further, critics have pointed out that the Bill was passed without adequate Parliamentary deliberation. A question has been raised about whether procedural safeguards were upheld.
Prohibition of Online RMG
Within the Indian context, a distinction has long been drawn between games of skill and games of chance, with the latter, like a lottery or a casino, being severely prohibited under state laws, whereas the former, like rummy or fantasy sports, have generally been allowed after being recognized as skill-based by court authorities. The Online Gaming Act of 2025 abolishes this distinction on the internet, thus banning all RMG actions that include cash transactions, regardless of skill or chance. The act also criminalises the advertising, facilitation, and hosting of such sites, thereby penalizing offshore operators with an Indian customer focus, and subjecting their payment gateways, app stores, and advertisers under its jurisdiction to penalties.
The Problem of Overlap
One potential issue that the Act presents is its overlap with the existing laws. The IT Rules 2023 mandate intermediaries in the gaming sector to appoint compliance officers, submit monthly reports, and undergo due diligence. The new Act introduces a three-level classification of games, whereas the advisories of the Central Consumer Protection Authority (CCPA) under the Consumer Protection Act treat online betting as an unfair trade practice.
This multiplicity of regulations builds a maze where different Ministries and state governments have overlapping jurisdiction. Policy experts caution that such an overlap can create enforcement challenges, punish players who act within the law, and leave offshore malefactors undetected.
Unintended Consequences: Driving Users Offshore
Outright prohibition will hardly ever remove demand; it will only push it out. Offshore sites have taken advantage of the situation as Indian operators like Dream11 shut down their money games after the ban. It has already been reported that there is aggressive advertising by foreign betting companies that are not registered in India, most of which have backend infrastructure that cannot be regulated by the Act (Storyboard18).
This diversion of users to unregulated markets has two main risks. First, Indian players are deprived of the consumer protection offered to them in local regulation, and their data can be sent to suspicious foreign organizations. Second, the government loses control over the money flow that can be transferred via informal channels or cryptocurrencies or other obscure systems. Industry analysts are alerting that such developments may only worsen the issue of black-money instead of solving it (IGamingBusiness).
Advertising, Age Gating, and Digital Rights
The Act has also strengthened advertisement regulations, aligning with advisories issued by the Advertising Standards Council of India, which prohibits the targeting of minors. However, critics believe that the application remains inadequately enforced, and children can with comparative ease access unregulated overseas applications. In the absence of complementary digital literacy programs and strong parental controls, these limitations can be effectively superficial instead of real.
Privacy advocates also warn that frequent prompts, vague messages, or invasive surveillance can weaken the digital rights of users instead of strengthening them. Overregulation has also been found to create banner blindness in global contexts where users ignore warnings without first clearly understanding them.
Enforcement Challenges
The Act puts a lot of responsibilities on many stakeholders, including the Ministry of Information and Broadcasting (MIB) and the Reserve Bank of India (RBI). Platforms like Google Play and Apple App Store are expected to verify government-approved lists of compliant gaming apps and remove non-compliant or banned ones, as directed by the MIB and the RBI. Although this pressure may motivate intermediaries to collaborate, it may also have a risk of overreach when it is applied unequally or in a political way.
According to the experts, the solution should be underpinned by technology itself. Artificial intelligence can be used to identify illegal advertisements, track illegal gaming in children, and trace payment streams. At the same time, the regulators should be able to issue final lists of either compliant or non-compliant applications to advise the consumers and intermediaries alike. Without such practical provisions, enforcement risks remaining patchy.
Online Gaming Rules
On 1 October 2025, the government issued a draft of the Online Gaming Rules in accordance with the Promotion and Regulation of Online Gaming Act. The regulations focus on the creation of the compliance frameworks, define the classification of the allowed gaming activities, and prescribe grievance-redressal mechanisms aiming to promote the protection of the players and procedural transparency. However, the draft does not revisit or soften the existing blanket prohibition on real-money gaming (RMG) and, hence, the questions about the effectiveness of enforcement and regulatory clarity remain open (Times of India, 2025).
Protecting Consumers Without Stifling Innovation
The ban highlights a larger conflict, i.e., the protection of the vulnerable users without stifling an industry that has traditionally contributed to innovation, jobs, and the collection of tax revenue. Online gaming has significantly added to the GST collections, and the sudden shakeup brings fiscal concerns (Reuters).
Several legal objections to the Act have already been brought, asking whether the Act is constitutional, especially as to whether the restrictions are proportional to the right to trade. The outcome of such cases will define the future trajectory of the digital economy of India (Reuters).
Way Forward
Instead of outright prohibition, a more balanced approach that incorporates regulation and consumer protection is suggested by the experts. Key measures could include:
- A definite difference between games of skill and games of chance, with proportionate regulation.
- Age confirmation and campaign against online illiteracy to protect the underage population.
- Enhanced advertising and payments compliance requirements and enforceable non-compliance penalty.
- Coordinated oversight among different ministries to prevent duplication and regulatory struggle.
- Leveraging AI and fintech to track illegal financial activities (black money flows) and developing innovation.
Conclusion
The Online Gaming Act 2025 addresses social issues, such as addiction, monetary risk, and child safety, that require governance interventions. However, the path it follows to this end, that of total prohibition, is more likely to spawn a new set of issues instead of providing solutions because it will send consumers to offshore sites, undermine consumer rights, and slow innovation.
For India, the real challenge is not whether to prohibit online money gaming but how to create a balanced, transparent, and enforceable framework that protects users while fostering a responsible gaming ecosystem. India can reduce the adverse consequences of online betting without keeping the industry in the shadows with better coordination, reasonable use of technology, and balanced protection.
References:
- India's Dream11, top gaming apps halt money-based games after ban
- India online gambling ban could drive punters to black market
- Offshore betting firms with backend ops in India not covered by online gaming law
- The Great Gamble: India’s Online Gaming Ban, The GST Battle, And What Lies Ahead.
- Game Over for Online Money Games? An Analysis of the Online Gaming Act 2025
- Government gambles heavily on prohibiting online money gaming
- Online gaming regulation: New rules to take effect from October 1; government stresses consultative approach with industry