#FactCheck – False Claim of Lord Ram's Hologram in Srinagar - Video Actually from Dehradun
Executive Summary:
A video purporting to be from Lal Chowk in Srinagar, which features Lord Ram's hologram on a clock tower, has gone popular on the internet. The footage is from Dehradun, Uttarakhand, not Jammu and Kashmir, the CyberPeace Research Team discovered.
Claims:
A Viral 48-second clip is getting shared over the Internet mostly in X and Facebook, The Video shows a car passing by the clock tower with the picture of Lord Ram. A screen showcasing songs about Lord Ram is shown when the car goes forward and to the side of the road.

The Claim is that the Video is from Kashmir, Srinagar

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Fact Check:
The CyberPeace Research team found that the Information is false. Firstly we did some keyword search relating to the Caption and found that the Clock Tower in Srinagar is not similar to the Video.

We found an article by NDTV mentioning Srinagar Lal Chowk’s Clock Tower, It's the only Clock Tower in the Middle of Road. We are somewhat confirmed that the Video is not From Srinagar. We then ran a reverse image search of the Video by breaking down into frames.
We found another Video that visualizes a similar structure tower in Dehradun.

Taking a cue from this we then Searched for the Tower in Dehradun and tried to see if it matches with the Video, and yes it’s confirmed that the Tower is a Clock Tower in Paltan Bazar, Dehradun and the Video is actually From Dehradun but not from Srinagar.
Conclusion:
After a thorough Fact Check Investigation of the Video and the originality of the Video, we found that the Visualisation of Lord Ram in the Clock Tower is not from Srinagar but from Dehradun. Internet users who claim the Visual of Lord Ram from Srinagar is totally Baseless and Misinformation.
- Claim: The Hologram of Lord Ram on the Clock Tower of Lal Chowk, Srinagar
- Claimed on: Facebook, X
- Fact Check: Fake
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Introduction
As the world is being "Digitally Interlaced", cyber security has become a continuous wrangle. The “Gambling industry” is considered an incredibly lucrative mark for cybercriminals, principally due to the enormous quantities of cash on hand and the sensitive details it processes day to day. Cybercriminals may use susceptibilities in gambling scaffolds to achieve financial scams or launder unlawful funds. An analysis by Security Scorecard discovered that the online gambling industry was ranked third in the possibility of encountering a cyber attack, following the energy and financial services sectors. Similarly, Online gambling is a bending matter that demands meticulous contemplation by policymakers and nationals. The incredible rise of online gambling has led to a terse acclivity in unlawful activities such as online scams, fraud, etc. Also, online sports gambling has become a thriving endeavour in contemporary years as millions of people are putting stakes and gambles on their electronic devices.
The Challenges
Online gambling has thus become a widespread frolicking for numerous youngsters, with the industry tossed to be worth billions of dollars in the forthcoming decades. The prominent cyber security challenges in the gambling industry are money laundering, financial laundering, ransomware, personal information theft, data breaches, distributed Denial of Service (DDoS), system disruptions and Insider perils and employee malfeasance. Challenges of online gambling also include being properly not regulated and a lack of social interaction with near and dear ones. The spread of Internet gambling has presented many problems affecting consumer behaviour online, motivations to gamble, problem gambling, security of websites, and the righteousness and virtue of the games. The rise of online gambling among young people due to the lack of clear regulations has likewise produced an abundant backdrop for financial ruination.
Web games and betting are among the fastest-evolving areas of the Internet. Over the past several years, there has been an international flare-up in online gambling, permitting customers to play from the convenience of home, work, and public locations. Numerous offshore betting websites and apps usually permit parties to win in the start with sound returns, whereas after the user gets addicted and invests considerable sums, they either keep failing or have the website refuse to cash out the winnings. Also, the information demonstrates that online games have been employed to commit wrongdoings (Child sexual exploitive material, religious conversion, cyberbullying, fraud, betting in virtual online casinos, etc.)
India's laws and regulations surrounding online gambling are complex and constantly evolving. While the legal framework is not entirely clear, a few state in India have their own set of rules.
Recently In April 2023, the Union Ministry of Electronics and Information Technology (“MeitY”), by virtue of the rule-making powers available to the central government under the Information Technology Act, 2000 (“IT Act 2000”), implemented a new central legal framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules 2021”). These amendments (“Online Gaming Rules”) propose a light-touch, co-regulatory regime whereby MeitY-recognised, independent self-regulatory bodies (“SRB”) will verify whether an “online real-money game” is to be made available to the general public or not – in accordance with the baseline criteria prescribed by the Online Gaming Rules.
The Online Gaming Rules attempt to regulate online gaming platforms by treating them as an “online gaming intermediary” (“OGI”) and prescribing intermediary due diligence obligations for them under the IT Rules 2021. An OGI has been defined in the Online Gaming Rules as “any intermediary that enables the users of its computer resource to access one or more online games”. Under the Online Gaming Rules, an online game can be a “permissible online game” if (i) it is not an online real-money game, or (ii) it is an online real-money game but is “verified” by an SRB in accordance with the baseline criteria prescribed by the Online Gaming Rules and any additional criteria prescribed by the SRB itself.
Global Perspective
The global gaming industry worth over US$227 billion in 2022 is further projected to grow to US$312 billion by 2027. Several countries have set regulatory frameworks about online gaming, though these are skewed, concentrating mainly on gambling and circumventing numerous of the more typical cyber threats. The US spends about $60 billion annually on online gambling and sports betting. In Europe, gambling is an even larger moneymaker. Also, numerous countries in Europe, like the UK, have legalised gambling. Nevertheless, it is prohibited for a US based company to operate an online gambling site. Yet, sports betting online is permitted in some states.
Today, though the gaming market has been overpowered by China and the US, future growth in the sector is anticipated to come from emerging economies like India with increasing populations. The permitted status of online gambling in India is nonetheless imprecise, vamoosing space for exploitation by cyber criminals and disarray for players involved. One of the climactic points that ought to be addressed is the sudden upsurge of online games, which increases gambling. Skill-based games such as poker, rummy etc., have additionally been developed to circumvent the legal definition of gambling in India. The recent instances of the online gaming industry not being properly regulated have also come to light in India. For instance, the Enforcement Directorate (ED) is still investigating the vast Mahadev Online Betting scandal, exposing an unknown money laundering method using Unified Payment Interface (UPI) IDs. Also, the Cyber Cell in Agra has taken proactive action against copyright violations, illegal online gambling and betting activities, shutting down 27 Illegal cricket betting sites in major operations, safeguarding several lakhs of Indians with thousands of crores from being transferred to overseas shores principally China.
Consequently, though India has announced new regulations on online gaming, its contemporary policy framework cannot contend with the problems endangering this sector. The Public Gambling Act of 1867 makes it unlawful to use a public gambling house or to be seen in one. Nevertheless, the act does not explicitly cite online gambling, leading to further interpretation. The Ministry of Home Affairs (MHA) has released a further awareness campaign for offshore illegal gambling apps, notifying users to be mindful of foreign apps as they may be fraudulent and might induce monetary damage to the user. Also, state laws control gambling in India with each state having its own directive on the subject. Yet, the Supreme Court of India has maintained that skilled games are not gambling and are thus legal. Furthermore, the Information Technology (IT) Act, of 2000 does not precisely handle online gambling or games that enable gambling.
Today, developers have strived for new ways to monetise the growing popularity of online gaming, which oversaw the creation of in-game currencies that can be bought using actual money, usually through credit cards. Several nations have prohibited the usage of in-game currency and loot boxes, considering them a kind of online gambling. The in-game currency has thus caused much disagreement about becoming a state of hunting monetisation by developers, especially targeting minor or newbie players. The gambling industry, therefore, faces unique cybersecurity challenges that require a comprehensive and proactive approach to cybersecurity.
Conclusion
Presently, there are approximately 3.09 billion active video game players worldwide, and the number is expected to reach 3.32 billion by 2024 as of 2023. In the contemporary digital era, information is priceless, and encryption acts as a necessary means to safeguard it. Thus, Regulators are working to maintain the swiftness of shift in the industry, as the dearth of transparency in the law has made it challenging to implement regulations. There is also less awareness about cyber security in India due to the following grounds such as the lack of ethical hackers in the country, companies in India lacking focus on cyber security and hiring a team of ethical hackers and cyber security experts. Furthermore, there has been a lack of knowledge among the citizens as well.
It is essential to realise the conceivable social and economic consequences and take measures to handle the online gambling industry. The industry has thus been undersized in the mode of research following online crime and Internet gambling, even though it is an acute emphasis. There is also a pressing necessity to rebuild these regulations to tackle the more unbridled cyber security hazards swarming the gaming industry. Similarly, there is an urgent need for governments and policymakers around the world to start paying more attention to the gaming industry as cyber security threats continue to rise. There should be a further need to strengthen the regulatory framework, establish Self Regulatory Organizations (SROs), create ethical gaming designs and increase awareness among gamers. The Government of India should consider devising its own rating system to rate games so that players under 18 cannot access them.
Eventually, cyber security is a shared commitment, and everyone in the online gambling ecosystem must function jointly to provide a secure and safe setting for all.
References:
- https://truefort.com/gambling-industry-cybersecurity/
- https://www.orfonline.org/research/cybersecurity-threats-in-online-gaming-learnings-for-india
- https://www.hackread.com/chinese-scammers-cloned-websites-gambling-network/
- https://www.civilsdaily.com/news/cybersecurity-threats-from-online-gaming/
- https://www.linkedin.com/pulse/legal-considerations-online-gambling-india-sudden-increase-mathur/
- https://www.jsheld.com/insights/articles/the-importance-of-cybersecurity-in-the-online-sports-betting-industry
- https://www.the420.in/agra-cyber-cell-takes-down-27-illegal-betting-sites/
- https://g2g.news/gaming/ministry-of-home-affairs-releases-new-awareness-campaign-for-online-gaming-in-india/
- https://smestreet.in/technology/kaspersky-warns-of-increased-phishing-scams-and-data-breaches-in-apac-for-2024-2381601
- https://economictimes.indiatimes.com/tech/newsletters/morning-dispatch/govt-bans-mahadev-other-illegal-betting-apps-cyber-attacks-against-india-spike/articleshow/104996017.cms?from=mdr
- https://cipher.com/cybersecurity-for-gambling/
- https://www.mangalorean.com/tightening-the-reins-indian-government-blocks-over-550-illegal-betting-and-gambling-apps/
- https://cybersecurityasean.com/news-press-releases/kaspersky-predicts-rise-cyber-threats-across-apac-2024
- https://www.cnbctv18.com/technology/mahadev-betting-app-scam-ed-money-laundering-upi-celebrities-under-scanner-17815661.htm
- https://iclg.com/practice-areas/gambling-laws-and-regulations/india

As Generative AI continues to make strides by creating content through user prompts, the increasing sophistication of language models widens the scope of the services they can deliver. However, they have their own limitations. Recently, alerts by Apple Intelligence on the iPhone’s latest version have come under fire for misrepresenting news by news agencies.
The new feature was introduced with the aim of presenting an effective way to group and summarise app notifications in a single alert on a user’s lock screen. This was to enable an easier scan for important details amongst a large number of notifications, doing away with overwhelming updates for the user. This, however, resulted in the misrepresentation of news channels and reporting of fake news such as the arrest of Israeli Prime Minister Benjamin Netanyahu, Luke Litter winning the PDC World Darts Championship even before the competition, tennis Player Rafael Nadal coming out as gay, among other news alerts. Following false alerts, BBC had complained about its journalism being misrepresented. In response, Apple’s proposed solution was to clarify to the user that when the text summary is displayed in the notifications, it is clearly stated to be a product of notification Apple Intelligence and not of the news agency. It also claimed the complexity of having to compress content into short summaries which resulted in fallacious alerts. Further comments revealed that the AI alert feature was in beta and is continuously being worked on depending on the user’s feedback. Owing to the backlash, Apple has suspended this service and announced that an improved version of the feature is set to be released in the near future, however, no dates have been set.
CyberPeace Insights
The rush to release new features often exacerbates the problem, especially when AI-generated alerts are responsible for summarising news reports. This can significantly damage the credibility and trust that brands have worked hard to build. The premature release of features that affect the dissemination, content, and public comprehension of information carries substantial risks, particularly in the current environment where misinformation is widespread. Timely action and software updates, which typically require weeks to implement, are crucial in mitigating these risks. The desire to be ahead in the game and bring out competitive features must not resolve the responsibility of providing services that are secure and reliable. This aforementioned incident highlights the inherent nature of generative AI, which operates by analysing the data it was trained on to deliver the best possible responses based on user prompts. However, these responses are not always accurate or reliable. When faced with prompts beyond its scope, AI systems often produce untrustworthy information, underlining the need for careful oversight and verification. A question to deliberate on is whether we require such services at all, which in practice, do save our time, but do so at the risk of the spread of false tidbits.
References
- https://www.theguardian.com/technology/2025/jan/07/apple-update-ai-inaccurate-news-alerts-bbc-apple-intelligence-iphone
- https://www.firstpost.com/tech/apple-intelligence-hallucinates-falsely-credits-bbc-for-fake-news-broadcaster-lodges-complaint-13845214.html
- https://www.cnbc.com/2025/01/08/apple-ai-fake-news-alerts-highlight-the-techs-misinformation-problem.html
- https://news.sky.com/story/apple-ai-feature-must-be-revoked-over-notifications-misleading-users-say-journalists-13288716
- https://www.hindustantimes.com/world-news/apple-to-pay-95-million-in-user-privacy-violation-lawsuit-on-siri-101735835058198.html
- https://www.hindustantimes.com/business/apple-denies-claims-of-siri-violating-user-privacy-after-95-million-class-action-suit-settlement-101736445941497.html#:~:text=Apple%20denies%20claims%20of%20Siri,action%20suit%20settlement%20%2D%20Hindustan%20Times
- https://www.google.com/search?q=apple+AI+alerts+misinformation&oq=apple+AI+alerts+misinformation+&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigAdIBCTEyMzUxajBqN6gCALACAA&sourceid=chrome&ie=UTF-8
- https://www.fastcompany.com/91261727/apple-intelligence-news-summaries-mistakes
- https://timesofindia.indiatimes.com/technology/tech-news/siris-secret-listening-costs-apple-95m/articleshow/116906209.cms
- https://www.theguardian.com/technology/2025/jan/17/apple-suspends-ai-generated-news-alert-service-after-bbc-complaint

Executive Summary
A video circulating on social media shows Dr. Vikas Divyakirti speaking during a podcast, where he is heard saying, “Those who cannot even memorise and speak four sentences are considered the greatest in India.” Several users are sharing the clip claiming that the remark was aimed at Narendra Modi. However, a research by CyberPeace found the claim to be misleading. The research revealed that the viral clip has been edited and shared out of context. In the original video, Divyakirti made the remarks in reference to film stars, not the Prime Minister.
Claim
On Facebook, a user shared the viral clip with an English caption alleging that Divyakirti criticised Modi, saying he cannot speak without a teleprompter or scripted interviews and has built a false image of greatness.

Similarly, another user shared the video on X, suggesting that people who cannot speak without a teleprompter are still considered great in India, indirectly linking the remark to Modi.

Fact Check
To verify the claim, we extracted keyframes from the viral video and conducted a reverse image search using Google Lens. This led us to the original video uploaded on the official YouTube channel of Raj Shamani.

At around the 3:55 mark, the same clip can be seen. During the conversation, Shamani asks whether building a larger-than-life perception actually benefits an individual. Responding to this, Dr. Vikas Divyakirti explains that film stars often have an exaggerated public image. He notes that many of the dialogues they are praised for are not written by them, but by others, and some even rely on teleprompters while speaking. He further adds that there are individuals who cannot even memorise and deliver four sentences or think independently, yet are regarded as great in India. He also mentions that many social media personalities use teleprompters, but audiences remain unaware and assume they possess exceptional knowledge.
Conclusion
The viral claim is misleading. The video has been edited and shared out of context. Dr. Vikas Divyakirti was referring to film stars and social media personalities, not Narendra Modi.