#FactCheck - Viral Post of Gautam Adani’s Public Arrest Found to Be AI-Generated
Executive Summary:
A viral post on X (formerly twitter) shared with misleading captions about Gautam Adani being arrested in public for fraud, bribery and corruption. The charges accuse him, his nephew Sagar Adani and 6 others of his group allegedly defrauding American investors and orchestrating a bribery scheme to secure a multi-billion-dollar solar energy project awarded by the Indian government. Always verify claims before sharing posts/photos as this came out to be AI-generated.

Claim:
An image circulating of public arrest after a US court accused Gautam Adani and executives of bribery.
Fact Check:
There are multiple anomalies as we can see in the picture attached below, (highlighted in red circle) the police officer grabbing Adani’s arm has six fingers. Adani’s other hand is completely absent. The left eye of an officer (marked in blue) is inconsistent with the right. The faces of officers (marked in yellow and green circles) appear distorted, and another officer (shown in pink circle) appears to have a fully covered face. With all this evidence the picture is too distorted for an image to be clicked by a camera.


A thorough examination utilizing AI detection software concluded that the image was synthetically produced.
Conclusion:
A viral image circulating of the public arrest of Gautam Adani after a US court accused of bribery. After analysing the image, it is proved to be an AI-Generated image and there is no authentic information in any news articles. Such misinformation spreads fast and can confuse and harm public perception. Always verify the image by checking for visual inconsistency and using trusted sources to confirm authenticity.
- Claim: Gautam Adani arrested in public by law enforcement agencies
- Claimed On: Instagram and X (Formerly Known As Twitter)
- Fact Check: False and Misleading
Related Blogs

Executive Summary:
A video is widely circulating on social media in which Israel’s Prime Minister Benjamin Netanyahu appears to praise India’s Prime Minister Narendra Modi. The viral clip is being shared with the claim that during a speech delivered on February 25, 2026, Netanyahu announced a special aid package for Afghanistan at the request of PM Modi. However, research by CyberPeace found the claim to be false. The research revealed that the circulating video was generated using artificial intelligence. The probe also confirmed that Netanyahu did not make any announcement related to Afghanistan or the Taliban during the speech.
Claim
On March 1, 2026, a social media user shared the viral video on Facebook claiming that Netanyahu praised PM Modi and announced a special assistance package for Afghanistan following India’s request. The links to the post and its archive are provided below, along with a screenshot.

Fact Check:
To verify the claim, we first searched Google using relevant keywords. However, we did not find any credible media reports supporting the claim that Israel had announced such an aid package for Afghanistan. Next, we extracted key frames from the viral video and performed a reverse image search using Google Lens. During this process, we found the original video on the YouTube channel of VERTEX, which had been uploaded on February 25, 2026.

A detailed review of the original video revealed that the viral clip circulating on social media is not part of the original footage. This indicates that the circulating clip has been manipulated and shared with a misleading claim. In the original video, Netanyahu was addressing a special parliamentary session in Jerusalem, where he spoke about the growing trade, strategic cooperation, and strengthening diplomatic relations between India and Israel. He described the partnership between the two democracies as a significant and historic milestone in bilateral relations. Upon carefully listening to the viral clip, we noticed irregularities in the voice and tone, which raised suspicions that it might be AI-generated. We then analyzed the video using the AI detection tool TruthScan. The results indicated that the viral video has approximately a 75% probability of being AI-generated.

Conclusion
Our research found that the viral video was created using artificial intelligence. Moreover, Israel’s Prime Minister Benjamin Netanyahu did not make any announcement regarding Afghanistan or the Taliban during the speech being referenced. The claim circulating on social media is therefore false.

A video purportedly showing Rashtriya Swayamsevak Sangh (RSS) chief Mohan Bhagwat making remarks about the “saffronisation” of the Indian Army has been widely circulated on social media. The clip claims that Bhagwat called for the removal of non-Hindus from the armed forces and linked the issue to future political leadership changes in the country.
Claim
However, a verification by the Cyber Peace Foundation has established that the video is misleading and has been digitally manipulated.
In the video, Bhagwat is allegedly heard saying that unless more than 50 percent of non-Hindus are removed from the Indian Army by 2028, Prime Minister Narendra Modi would be replaced by Uttar Pradesh Chief Minister Yogi Adityanath. The clip further attributes another statement to him, suggesting that he would resign if the Prime Minister were to demand Nitish Kumar’s resignation.
By the time of publication, the video had been viewed over 7,000 times.( lINK, ARCHIVE Link, Screenshot

Fact Check:
The reverse image search also directed the Desk to a video uploaded on CNN-News18’s official YouTube channel on December 21, 2025. The footage was found to be a longer version of the viral clip and was recorded at the RSS centenary event held in Kolkata on the same date. A comparison of both videos confirmed that the background visuals, stage setup and camera angles were identical.
However, a careful review of the original CNN-News18 video revealed that Mohan Bhagwat did not make any of the statements attributed to him in the viral clip.
In his original address, Bhagwat spoke about unity and referred to concerns over increasing atrocities against Hindus in Bangladesh. He made no reference to the Indian Army, nor did he comment on its composition or alleged saffronisation. Here is the link to the original video, along with a screenshot: https://www.youtube.com/watch?v=KnsAUGfBQBk&t=1s

In the next phase of the investigation, the audio track from the viral video was extracted and analysed using the AI audio detection tool Aurigin. The tool’s assessment indicated that the voice heard in the clip was artificially generated, confirming that the audio did not originate from the original speech.

Conclusion
The claim that RSS chief Mohan Bhagwat called for the saffronisation of the Indian Army is false. PTI Fact Check found that the viral video was digitally manipulated, using genuine footage from an RSS centenary event but pairing it with an AI-generated audio track. The altered video was shared online to mislead viewers by falsely attributing statements Bhagwat never made.
%203rd%20Sep%2C%202025.webp)
In the past decade, India’s gaming sector has seen a surprising but swift advancement, which brought along millions of players and over billions in investments and has even been estimated to be at $23 billion. Whether it's fantasy cricket and Ludo apps, high-stakes poker, or rummy platforms, investing real money in online gaming and gambling has become a beloved hobby for many. Moreover, it not only gave a boost to the economy but also contributed to creative innovation and the generation of employment.
The real concern lies behind the glossy numbers, tales of addiction, financial detriment, and the never-ending game of cat and mouse with legal loopholes. The sector’s meteoric rise has raised various concerns relating to national financial integrity, regulatory clarity and consumer safety.
In light of this, the Promotion and Regulation of Online Gaming Act, 2025, which was passed by Parliament and signed into law on August 22, stands out as a significant development. The Act, which is positioned as a consumer protection and sector-defining law, aims to distinguish between innovation and exploitation by acknowledging e-sport as a legitimate activity and establishing unambiguous boundaries around the larger gaming industry.
Key Highlights of the Act
- Complete Ban on all games involving Real-Money: All e-games, whether based on skill or luck, that involve monetary stakes have been banned.
- Prohibition of Ads: Promotion of such e-games has also been disallowed across all platforms.
- Legal Ramifications: Operation of such games may lead to up to 3 years in prison with a 1 cr fine; Advertisement for the same may lead to up to 2 years in prison with a 50 lakh fine. However, in case of repeat offences, this may go up to 3-5 years in prison and 2 cr in fines.
- Creation of Online Gaming Authority: The creation of a national-level regulatory body to classify and monitor games, register platforms and enforce the dedicated rules.
- Support for eSports and Social & Educational games: All kinds of games that are non-monetary, promote social and educational growth, will not only be recognised but encouraged. Meanwhile, eSports will also gain official recognition under the Ministry of Sports.
Positive Impacts
- Addressal & Tackling of Addiction and Financial Ruin: The major reason behind the ban is to reduce the cases of players, mainly youth, getting into gambling and losing huge amounts of money to betting apps and games, and to protect vulnerable users
- Boost to eSports & Regulatory Clarity: The law not only legitimises the eSport sector but also provides opportunities for scholarship and other financial benefits, along with windows for professional tournaments and platforms on global stages. Along with this aims to bring about an order around e-games of skill versus luck.
- Fraud Monitoring & Control: The law makes sure to block off avenues for money laundering, gambling and illegal betting networks.
- Promotion of Safe Digital Ecosystem: Encouraging social, developmental and educational games to focus on skill, learning and fun.
Challenges
The fact that the Promotion and Regulation of Online Gaming Act, 2025 is still in its early stages, which must be recognised. In the end, its effectiveness will rely not only on the letter of the law but on the strength of its enforcement and the wisdom of its application. The Act has the potential to safeguard the interests of at-risk youth from the dangers of gambling and its addiction, if it is applied carefully and clearly, all the while maintaining the digital ecosystem as a place of innovation, equity, and trust.
- Blanket Ban: By imposing a blanket ban on games that have long been justified as skill-based like rummy or fantasy cricket, the Act runs the risk of suppressing respectable enterprises and centres of innovation. Many startups that were once hailed for being at the forefront of India’s digital innovation may now find it difficult to thrive in an unpredictable regulatory environment.
- Rise of Illegal Platforms: History offers a sobering lesson, prohibition does not eliminate demand, it simply drives it underground. The prohibition of money games may encourage the growth of unregulated, offshore sites, where players are more vulnerable to fraud, data theft, and abuse and have no way to seek consumer protection.
Conclusion
The Act is definitely a tough and bold stand to check and regulate India’s digital gaming industry, but it is also a double-edged sword. It brings in much-needed consumer protection regulations in place and legitimises e-Sports. However, it also casts a long shadow over a successful economy and runs the risk of fostering a black market that is more harmful than the issue it was intended to address.
Therefore, striking a balance between innovation and protection, between law and liberty, will be considered more important in the coming years than the success of regulations alone. India’s legitimacy as a digital economy ready for global leadership, as well as the future of its gaming industry, will depend on how it handles this delicate balance.
References:
- https://economictimes.indiatimes.com/tech/technology/gaming-bodies-write-to-amit-shah-urge-to-block-blanket-ban-warn-of-rs-20000-crore-tax-loss/articleshow/123392342.cms
- https://m.economictimes.com/news/india/govt-estimates-45-cr-people-lose-about-rs-20000-cr-annually-from-real-money-gaming/articleshow/123408237.cms
- https://www.cyberpeace.org/resources/blogs/promotion-and-regulation-of-online-gaming-bill-2025-gets-green-flag-from-both-houses-of-parliament
- https://www.thehindu.com/business/Industry/real-money-gaming-firms-wind-down-operations/article69965196.ece