#FactCheck - Edited Video of ‘India-India’ Chants at Republican National Convention
Executive Summary:
A video online alleges that people are chanting "India India" as Ohio Senator J.D. Vance meets them at the Republican National Convention (RNC). This claim is not correct. The CyberPeace Research team’s investigation showed that the video was digitally changed to include the chanting. The unaltered video was shared by “The Wall Street Journal” and confirmed via the YouTube channel of “Forbes Breaking News”, which features different music performing while Mr. and Mrs. Usha Vance greeted those present in the gathering. So the claim that participants chanted "India India" is not real.

Claims:
A video spreading on social media shows attendees chanting "India-India" as Ohio Senator J.D. Vance and his wife, Usha Vance greet them at the Republican National Convention (RNC).


Fact Check:
Upon receiving the posts, we did keyword search related to the context of the viral video. We found a video uploaded by The Wall Street Journal on July 16, titled "Watch: J.D. Vance Is Nominated as Vice Presidential Nominee at the RNC," at the time stamp 0:49. We couldn’t hear any India-India chants whereas in the viral video, we can clearly hear it.
We also found the video on the YouTube channel of Forbes Breaking News. In the timestamp at 3:00:58, we can see the same clip as the viral video but no “India-India” chant could be heard.

Hence, the claim made in the viral video is false and misleading.
Conclusion:
The viral video claiming to show "India-India" chants during Ohio Senator J.D. Vance's greeting at the Republican National Convention is altered. The original video, confirmed by sources including “The Wall Street Journal” and “Forbes Breaking News” features different music without any such chants. Therefore, the claim is false and misleading.
Claim: A video spreading on social media shows attendees chanting "India-India" as Ohio Senator J.D. Vance and his wife, Usha Vance greet them at the Republican National Convention (RNC).
Claimed on: X
Fact Check: Fake & Misleading
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The recent Promotion and Regulation of Online Gaming Act, 2025, that came into force in August, has been one of the most widely anticipated regulations in the digital entertainment industry. Among provisions such as promoting esports and licensing of online gaming, the legislation notably introduces a blanket ban on real-money gaming (RMG). The rationale behind this was to reduce its addictive effects, protect minors, and limit the circulation of black-money. However, in reality, the Act has spawned apprehension about the legislative process, regulatory redundancy, and unintended consequences that can shift users and revenue to offshore operators.
From Debate to Prohibition: How the Act was Passed
The Promotion and Regulation of Online Gaming Act was passed as a central law, providing the earlier fragmented state laws on online betting and gambling with an overarching framework. Proponents argue that, among other provisions, some kind of unified national framework was needed to deal with the scale of online betting due to its detrimental impact on young users. The current Act is a direct transition to criminalisation rather than the swings of self-regulation and partial restrictions used during the previous decade of incremental experiments in regulation. Stakeholders in the industry believe that this type of sudden, blanket action creates uncertainty and erodes confidence in the system in the long run. Further, critics have pointed out that the Bill was passed without adequate Parliamentary deliberation. A question has been raised about whether procedural safeguards were upheld.
Prohibition of Online RMG
Within the Indian context, a distinction has long been drawn between games of skill and games of chance, with the latter, like a lottery or a casino, being severely prohibited under state laws, whereas the former, like rummy or fantasy sports, have generally been allowed after being recognized as skill-based by court authorities. The Online Gaming Act of 2025 abolishes this distinction on the internet, thus banning all RMG actions that include cash transactions, regardless of skill or chance. The act also criminalises the advertising, facilitation, and hosting of such sites, thereby penalizing offshore operators with an Indian customer focus, and subjecting their payment gateways, app stores, and advertisers under its jurisdiction to penalties.
The Problem of Overlap
One potential issue that the Act presents is its overlap with the existing laws. The IT Rules 2023 mandate intermediaries in the gaming sector to appoint compliance officers, submit monthly reports, and undergo due diligence. The new Act introduces a three-level classification of games, whereas the advisories of the Central Consumer Protection Authority (CCPA) under the Consumer Protection Act treat online betting as an unfair trade practice.
This multiplicity of regulations builds a maze where different Ministries and state governments have overlapping jurisdiction. Policy experts caution that such an overlap can create enforcement challenges, punish players who act within the law, and leave offshore malefactors undetected.
Unintended Consequences: Driving Users Offshore
Outright prohibition will hardly ever remove demand; it will only push it out. Offshore sites have taken advantage of the situation as Indian operators like Dream11 shut down their money games after the ban. It has already been reported that there is aggressive advertising by foreign betting companies that are not registered in India, most of which have backend infrastructure that cannot be regulated by the Act (Storyboard18).
This diversion of users to unregulated markets has two main risks. First, Indian players are deprived of the consumer protection offered to them in local regulation, and their data can be sent to suspicious foreign organizations. Second, the government loses control over the money flow that can be transferred via informal channels or cryptocurrencies or other obscure systems. Industry analysts are alerting that such developments may only worsen the issue of black-money instead of solving it (IGamingBusiness).
Advertising, Age Gating, and Digital Rights
The Act has also strengthened advertisement regulations, aligning with advisories issued by the Advertising Standards Council of India, which prohibits the targeting of minors. However, critics believe that the application remains inadequately enforced, and children can with comparative ease access unregulated overseas applications. In the absence of complementary digital literacy programs and strong parental controls, these limitations can be effectively superficial instead of real.
Privacy advocates also warn that frequent prompts, vague messages, or invasive surveillance can weaken the digital rights of users instead of strengthening them. Overregulation has also been found to create banner blindness in global contexts where users ignore warnings without first clearly understanding them.
Enforcement Challenges
The Act puts a lot of responsibilities on many stakeholders, including the Ministry of Information and Broadcasting (MIB) and the Reserve Bank of India (RBI). Platforms like Google Play and Apple App Store are expected to verify government-approved lists of compliant gaming apps and remove non-compliant or banned ones, as directed by the MIB and the RBI. Although this pressure may motivate intermediaries to collaborate, it may also have a risk of overreach when it is applied unequally or in a political way.
According to the experts, the solution should be underpinned by technology itself. Artificial intelligence can be used to identify illegal advertisements, track illegal gaming in children, and trace payment streams. At the same time, the regulators should be able to issue final lists of either compliant or non-compliant applications to advise the consumers and intermediaries alike. Without such practical provisions, enforcement risks remaining patchy.
Online Gaming Rules
On 1 October 2025, the government issued a draft of the Online Gaming Rules in accordance with the Promotion and Regulation of Online Gaming Act. The regulations focus on the creation of the compliance frameworks, define the classification of the allowed gaming activities, and prescribe grievance-redressal mechanisms aiming to promote the protection of the players and procedural transparency. However, the draft does not revisit or soften the existing blanket prohibition on real-money gaming (RMG) and, hence, the questions about the effectiveness of enforcement and regulatory clarity remain open (Times of India, 2025).
Protecting Consumers Without Stifling Innovation
The ban highlights a larger conflict, i.e., the protection of the vulnerable users without stifling an industry that has traditionally contributed to innovation, jobs, and the collection of tax revenue. Online gaming has significantly added to the GST collections, and the sudden shakeup brings fiscal concerns (Reuters).
Several legal objections to the Act have already been brought, asking whether the Act is constitutional, especially as to whether the restrictions are proportional to the right to trade. The outcome of such cases will define the future trajectory of the digital economy of India (Reuters).
Way Forward
Instead of outright prohibition, a more balanced approach that incorporates regulation and consumer protection is suggested by the experts. Key measures could include:
- A definite difference between games of skill and games of chance, with proportionate regulation.
- Age confirmation and campaign against online illiteracy to protect the underage population.
- Enhanced advertising and payments compliance requirements and enforceable non-compliance penalty.
- Coordinated oversight among different ministries to prevent duplication and regulatory struggle.
- Leveraging AI and fintech to track illegal financial activities (black money flows) and developing innovation.
Conclusion
The Online Gaming Act 2025 addresses social issues, such as addiction, monetary risk, and child safety, that require governance interventions. However, the path it follows to this end, that of total prohibition, is more likely to spawn a new set of issues instead of providing solutions because it will send consumers to offshore sites, undermine consumer rights, and slow innovation.
For India, the real challenge is not whether to prohibit online money gaming but how to create a balanced, transparent, and enforceable framework that protects users while fostering a responsible gaming ecosystem. India can reduce the adverse consequences of online betting without keeping the industry in the shadows with better coordination, reasonable use of technology, and balanced protection.
References:
- India's Dream11, top gaming apps halt money-based games after ban
- India online gambling ban could drive punters to black market
- Offshore betting firms with backend ops in India not covered by online gaming law
- The Great Gamble: India’s Online Gaming Ban, The GST Battle, And What Lies Ahead.
- Game Over for Online Money Games? An Analysis of the Online Gaming Act 2025
- Government gambles heavily on prohibiting online money gaming
- Online gaming regulation: New rules to take effect from October 1; government stresses consultative approach with industry

Executive Summary:
A widely circulated claim on social media, including a post from the official X account of Pakistan, alleges that the Pakistan Air Force (PAF) carried out an airstrike on India, supported by a viral video. However, according to our research, the video used in these posts is actually footage from the video game Arma-3 and has no connection to any real-world military operation. The use of such misleading content contributes to the spread of false narratives about a conflict between India and Pakistan and has the potential to create unnecessary fear and confusion among the public.

Claim:
Viral social media posts, including the official Government of Pakistan X handle, claims that the PAF launched a successful airstrike against Indian military targets. The footage accompanying the claim shows jets firing missiles and explosions on the ground. The video is presented as recent and factual evidence of heightened military tensions.


Fact Check:
As per our research using reverse image search, the videos circulating online that claim to show Pakistan launching an attack on India under the name 'Operation Sindoor' are misleading. There is no credible evidence or reliable reporting to support the existence of any such operation. The Press Information Bureau (PIB) has also verified that the video being shared is false and misleading. During our research, we also came across footage from the video game Arma-3 on YouTube, which appears to have been repurposed to create the illusion of a real military conflict. This strongly indicates that fictional content is being used to propagate a false narrative. The likely intention behind this misinformation is to spread fear and confusion by portraying a conflict that never actually took place.


Conclusion:
It is true to say that Pakistan is using the widely shared misinformation videos to attack India with false information. There is no reliable evidence to support the claim, and the videos are misleading and irrelevant. Such false information must be stopped right away because it has the potential to cause needless panic. No such operation is occurring, according to authorities and fact-checking groups.
- Claim: Viral social media posts claim PAF attack on India
- Claimed On: Social Media
- Fact Check: False and Misleading
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Introduction
Cybersecurity remains a crucial component in the modern digital era, considering the growing threat landscape caused by our increased reliance on technology and the internet. The Karnataka Government introduced a new ‘Cyber Security Policy 2024’ to address increasing cybercrimes and enhance protection measures for the State's digital infrastructure through awareness, skill development, public-private collaborations, and technology integration. Officials stated that the policy highlights various important aspects including raising awareness and providing education, developing skills, supporting the industry and start-ups, as well as forming partnerships and collaborations for enhancing capacity.
Key Highlights
- The policy consists of two components. The initial segment emphasizes creating a robust cyber security environment involving various sectors such as the public, academia, industry, start-ups, and government. The second aspect of the policy aims to enhance the cybersecurity status of the State's IT resources. Although the initial section will be accessible to the public, the second portion will be restricted to the state's IT teams and departments for their IT implementation.
- The Department of Electronics, IT, BT and S&T, the Department of Personnel and Administrative Reforms (e-Governance),and the Home Department, in collaboration with stakeholders from government and private sectors, have collectively formulated this policy. The Indian Institute of Science, the main institute for the state's K-tech Centre of Excellence for Cyber Security (CySecK), also examined the policy.
- The Department of Electronics, IT, BT and S&T, the Department of Personnel and Administrative Reforms (e-Governance),and the Home Department, in collaboration with stakeholders from government and private sectors, have collectively formulated this policy. The Indian Institute of Science, the main institute for the state's K-tech Centre of Excellence for Cyber Security (CySecK), also examined the policy.
- Approximately ₹103.87 crore will be spent over five years to implement the policy, which would be fulfilled from the budget allocated to the Department of Information Technology and Biotechnology and Science & Technology. A total of ₹23.74 crore would be allocated for offering incentives and concessions.
- The policy focuses on key pillars of building awareness and skills, promoting research and innovation, promoting industry and start-ups, partnerships and collaborations for capacity building.
- Karnataka-based undergraduate and postgraduate interns will receive a monthly stipend of INR 10,000- Rs15,000 fora maximum duration of three months under the internship program. The goal is to support 600 interns at the undergraduate level and 120 interns at the post-graduate level within the policy timeframe.
- Karnataka-based start-ups collaborating with academic institutes can receive matching grants of up to 50% of the total R&D cost for cybersecurity projects, or a maximum of ₹50 lakh.
- Reimbursement will be provided for expenses up to a maximum of INR 1 Lakh for start-ups registered with Karnataka Start-up Cell who engage CERT-In empanelled service providers from Karnataka for cyber security audit.
- The Karnataka government has partnered with Meta to raise awareness on cyber security. By reaching out to educational institutions, schools and colleges, it is piloted to provide training to 1 lakh teachers and educate 1 million children on online safety.
CyberPeace Policy Wing Outlook
The Cyber Security Policy, 2024 launched by the Karnataka government is a testament to the state government's commitment to strengthening the cyber security posture and establishing cyber resilience. By promoting and supporting research and development projects, supporting startups, and providing skill training internships, and capacity building at a larger scale, the policy will serve asa positive step in countering the growing cyber threats and establishing a peaceful digital environment for all. The partnership and collaboration with tech companies will be instrumental in implementing the capacity-building initiatives aimed at building cognitive and skill defenses while navigating the digital world. The policy will inspire other state governments in their policy initiatives for building safe and secure cyber-infrastructure in the states by implementing strategies tailored to the specific needs and demands of each state in building safe digital infrastructure and environment.
References:
- https://www.hindustantimes.com/cities/bengaluru-news/karnataka-govt-launches-new-cyber-security-policy-amid-frequent-scams-101722598078117.html
- https://ciso.economictimes.indiatimes.com/amp/news/grc/karnataka-govt-launches-new-cyber-security-policy/112214121
- https://cybermithra.in/2024/08/09/karnataka-cyber-security-policy/