#FactCheck! Viral Image Claiming Virat Kohli and Rohit Sharma Visited Kedarnath Is AI-Generated
A photo featuring Indian cricketers Virat Kohli and Rohit Sharma is being widely shared on social media. In the image, both players are seen holding a Shivling, with the Kedarnath temple visible in the background. Users sharing the image claim that Virat Kohli and Rohit Sharma recently visited Kedarnath.
However, CyberPeace Foundation’s investigation found the claim to be false. Our verification established that the viral image is not real but has been created using Artificial Intelligence (AI) and is being circulated with a misleading narrative.
The Claim
An Instagram user shared the viral image on December 22, 2025, with the caption stating that Rohit Sharma and Virat Kohli are in Kedarnath. The post has since been widely reshared by other users, who assumed the image to be authentic. Link, archive link, screenshot:

Fact Check
On closely examining the viral image, the Desk noticed visual inconsistencies suggesting that it may be AI-generated. To verify this, the image was scanned using the AI detection tool HIVE Moderation. According to the results, the image was found to be 99 per cent AI-generated.

Further verification was conducted using another AI detection tool, Sightengine. The analysis revealed that the image was 93 per cent likely to be AI-generated, reinforcing the findings from the previous tool.

Conclusion
CyberPeace Foundation’s research confirms that the viral image claiming Virat Kohli and Rohit Sharma visited Kedarnath is fabricated. The image has been generated using AI technology and is being falsely shared on social media as a real photograph.
Related Blogs

Executive Summary
A video is going viral on social media claiming that a salon has been opened inside a State Bank of India (SBI) ATM in Bihar. The video is also being used by some users to take political jibes at the central and state governments led by the Bharatiya Janata Party (BJP). However, the CyberPeace Research Wing’s research has found that this claim is misleading. The location shown in the viral video was earlier an SBI ATM, which had been shut down around six months ago. After the bank discontinued its operations at the site, the ATM machine and other equipment were removed. However, the external structure of the ATM cabin and the SBI signage were not removed at that time. After the premises were vacated, the property owner rented out the space to a salon operator. Since the SBI board and branding were still visible on the structure, the video created confusion and went viral with misleading claims.
Following the circulation of the video, the bank later removed its signage from the location and also cleared all remaining SBI branding from the structure. Our research also found that the bank had removed the ATM machine and equipment months earlier, but the cabin structure and SBI board were left behind. After that, the space was rented out for commercial use as a salon. In this context, it would be incorrect to claim that a salon was opened inside an active SBI ATM.
Claim
A Facebook user ‘Soumitra Roy’ shared a video on 11 May 2026 claiming:
“Someone has opened a barber shop inside an SBI ATM in Bihar. The BJP’s double-engine government has developed Bihar so much that loan EMIs can now be deducted directly inside ATMs. This is Modi’s masterstroke.”
- https://www.facebook.com/reel/980962511535926
- https://perma.cc/WTY2-WEQQ

Fact Check
To verify the viral claim, a keyword search based on the video was conducted. Several media reports were found, which clarified the full context of the incident. A report uploaded on the YouTube channel ‘Live Cities’ on 12 May 2026 stated that a salon was running at a former ATM location in Danapur, Bihar. The bank had already vacated the premises about six months earlier, but its signage had not been removed. The report also includes an interview with the property owner, who confirmed that the bank had removed its ATM machine and equipment six months ago and later the space was rented out to a salon operator.

The viral video was also found on the Jagran website in a news report dated 11 May 2026. The report states that an SBI ATM previously existed at the location. The bank had removed the ATM machine due to operational reasons but left behind the external structure and signage. Later, the space was rented out to a salon operator, who began running his business from the same setup.

Conclusion
Our research found that the viral post is misleading. It is incorrect to claim that a salon was opened inside an SBI ATM. The truth is that the bank had shut down the ATM at this location around six months ago and removed all machines and equipment. After that, the premises were rented out to a salon operator, which led to confusion due to the presence of old SBI signage.

Introduction
The development of high-speed broadband internet in the 90s triggered a growth in online gaming, particularly in East Asian countries like South Korea and China. This culminated in the proliferation of competitive video game genres, which had otherwise existed mostly in the form of high-score and face-to-face competitions at arcades. The online competitive gaming market has only become bigger over the years, with a separate domain for professional competition, called esports. This industry is projected to reach US$4.3 billion by 2029, driven by advancements in gaming technology, increased viewership, multi-million dollar tournaments, professional leagues, sponsorships, and advertising revenues. However, the industry is still in its infancy and struggles with fairness and integrity issues. It can draw lessons in regulation from the traditional sports market to address these challenges for uniform global growth.
The Growth of Esports
The appeal of online gaming lies in its design innovations, social connectivity, and accessibility. Its rising popularity has culminated in online gaming competitions becoming an industry, formally organised into leagues and tournaments with reward prizes reaching up to millions of dollars. Professional teams now have coaches, analysts and psychologists supporting their players. For scale, the 2024 ESports World Cup (EWS) held in Saudi Arabia had the largest combined prize pool of over US$60 million. Such tournaments can be viewed in arenas and streamed online, and by 2025, around 322.7 million people are forecast to be occasional viewers of esports events.
According to Statista, esports revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.59%, resulting in a projected market volume of US$5.9 billion by 2029. Esports has even been recognised in traditional sporting events, debuting as a medal sport in the Asian Games 2022. In 2024, the International Olympic Committee (IOC) announced the Olympic Esports Games, with the inaugural event set to take place in 2025 in Saudi Arabia. Hosting esports events such as the EWS is expected to boost tourism and the host country’s local economy.
The Challenges of Esports Regulation
While the esports ecosystem provides numerous opportunities for growth and partnerships, its under-regulation presents challenges. Due to the lack of a single governing body like the IOC for the Olympics or FIFA for football to lay down centralised rules, the industry faces certain challenges, such as :
- Integrity issues: Esports are not immune to cheating attempts. Match-fixing, using advanced software hacks, doping (e.g., Adderall use), and the use of other illegal aids are common. DOTA, Counter-Strike, and Overwatch tournaments are particularly susceptible to cheating scandals.
- Players’ Rights: The teams that contractually own professional players provide remuneration and exercise significant control over athletes, who face issues like overwork, a short-lived career, stress, the absence of collective bargaining forums, instability, etc.
- Fragmented National Regulations: While multiple countries have recognised esports as a sport, policies on esports governance and allied regulation vary within and across borders. For example, age restrictions and laws on gambling, taxation, labour, and advertising differ by country. This can create confusion, risks and extra costs, impacting the growth of the ecosystem.
- Cybersecurity Concerns: The esports industry carries substantial prize pools and has growing viewer engagement, which makes it increasingly vulnerable to Distributed Denial of Service (DDoS) attacks, malware, ransomware, data breaches, phishing, and account hijacking. Tournament organisers must prioritise investments in secure network infrastructure, perform regular security audits, encrypt sensitive data, implement network monitoring, utilise API penetration testing tools, deploy intrusion detection systems, and establish comprehensive incident response and mitigation plans.
Proposals for Esports Regulation: Lessons from Traditional Sports
To address the most urgent challenges to the esports industry as outlined above, the following interventions, drawing on the governance and regulatory frameworks of traditional sports, can be made:
- Need for a Centralised Esports Governing Body: Unlike traditional sports, the esports landscape lacks a Global Sports Organisation (GSO) to oversee its governance. Instead, it is handled de facto by game publishers with industry interests different from those of traditional GSOs. Publishers’ primary source of revenue is not esports, which means they can adopt policies unsuitable for its growth but good for their core business. Appointing a centralised governing body with the power to balance the interests of multiple stakeholders and manage issues like unregulated gambling, athlete health, and integrity challenges is a logical next step for this industry.
- Gambling/Betting Regulations: While national laws on gambling/betting vary, GSOs establish uniform codes of conduct that bind participants contractually, ensuring consistent ethical standards across jurisdictions. Similar rules in esports are managed by individual publishers/ tournament organisers, leading to inconsistencies and legal grey areas. The esports ecosystem needs standardised regulation to preserve fair play codes and competitive integrity.
- Anti-Doping Policies: There is increasing adderall abuse among young players to enhance performance with the rising monetary stakes in esports. The industry must establish a global framework similar to the World Anti-Doping Code, which, in conjunction with eight international standards, harmonises anti-doping policies across all traditional sports and countries in the world. The esports industry should either adopt this or develop its own policy to curb stimulant abuse.
- Norms for Participant Health: Professional players start around age 16 or 17 and tend to retire around 24. They may be subjected to rigorous practice hours and stringent contracts by the teams that own them. There is a need for international norm-setting by a federation overseeing the protection of underage players. Enforcement of these norms can be one of the responsibilities of a decentralised system comprising country and state-level bodies. This also ensures fair play governance.
- Respect and Diversity: While esports is technologically accessible, it still has room for better representation of diverse gender identities, age groups, abilities, races, ethnicities, religions, and sexual orientations. Embracing greater diversity and inclusivity would benefit the industry's growth and enhance its potential to foster social connectivity through healthy competition.
Conclusion
The development of the world’s first esports island in Abu Dhabi gives impetus to the rapidly growing esports industry with millions of fans across the globe. To sustain this momentum, stakeholders must collaborate to build a strong governance framework that protects players, supports fans, and strengthens the ecosystem. By learning from traditional sports, esports can establish centralised governance, enforce standardised anti-doping measures, safeguard athlete rights, and promote inclusivity, especially for young and diverse communities. Embracing regulation and inclusivity will not only enhance esports' credibility but also position it as a powerful platform for unity, creativity, and social connection in the digital age.
Resources
- https://www.statista.com/outlook/amo/esports/worldwide
- https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/
- https://asoworld.com/blog/global-esports-market-report-2024/#:~:text=A%20key%20driver%20of%20this%20growth%20is%20the%20Sponsorship%20%26%20Advertising,US%24288.9%20million%20in%202024.
- https://lawschoolpolicyreview.com/2023/12/28/a-case-for-recognising-professional-esports-players-as-employees-of-their-game-publisher/
- https://levelblue.com/blogs/security-essentials/the-hidden-risks-of-esports-cybersecurity-on-the-virtual-battlefield
- https://medium.com/@heyimJoost/esports-governance-and-its-failures-9ac7b3ec37ea
- https://www.google.com/search?q=adderall+abuse+in+esports&oq=adderall+abuse+in+esports&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRiPAjIHCAIQIRiPAtIBCDU2MDdqMGo5qAIAsAIB&sourceid=chrome&ie=UTF-8
- https://americanaddictioncenters.org/blog/esports-adderall-abuse#:~:text=A%202020%20piece%20by%20the,it%20because%20everyone%20was%20using

Executive Summary
A postcard carrying the logo of Navbharat Times and featuring Prime Minister Narendra Modi is being widely shared on social media. The postcard quotes Modi as allegedly saying, “The gold of this country will be used for the people of this country. Gold is being sold to save the economy. If this is not done, the country's industrialists will be ruined and people will suffer from unemployment.”Based on this postcard, users are claiming that Prime Minister Modi justified the sale of the country's gold reserves by saying it was necessary to protect the economy and prevent industrialists from facing losses. However, CyberPeace Research Wing research found that Prime Minister Modi never made such a statement. The viral Navbharat Times postcard has been digitally edited.
Claim
An X user with the handle “Brainwash” shared the postcard and wrote: “Sir, have you kept the PM CARES Fund for your own household? Take back the money distributed to industrialists. People should not fall for these claims. Everything they say is false and mere rhetoric.”
https://x.com/Bhawanipm/status/2062259463084785666

Fact Check
To verify the claim, we conducted keyword searches related to the purported statement. However, we found no credible reports, speeches, interviews, or official records in which Prime Minister Modi made such remarks about selling the country's gold reserves. We then examined the viral postcard and searched the social media handles of Navbharat Times for the original post. During this process, we found a similar postcard published on the Facebook page of Navbharat Times Uttar Pradesh on May 16, 2026. The design, layout, and image matched the viral postcard. However, the original post carried a completely different quote attributed to Prime Minister Modi.
The original postcard quoted Modi as saying: “This decade is becoming a decade of disasters for the world.”
https://www.facebook.com/photo/?fbid=1505172121619709&set=a.685493923587537

Conclusion
Prime Minister Narendra Modi has not made any statement claiming that the country's gold is being sold to save the economy or to protect industrialists from losses. The viral Navbharat Times postcard has been digitally edited, and the quote attributed to Modi is fabricated.