Edited Video Falsely Attributed to Arnab Goswami; Claim of Remarks Against Prime Minister Modi Is Misleading
A video has been going viral on social media in recent days in which Republic TV’s Editor-in-Chief and anchor Arnab Goswami can allegedly be heard using objectionable language against Prime Minister Narendra Modi. While sharing the video, users are claiming that Arnab Goswami publicly made controversial remarks about the Prime Minister.
An investigation by CyberPeace Foundation found this claim to be completely false. Our probe revealed that the viral video is edited and is being circulated on social media with a misleading narrative. In the original video, Arnab Goswami was not making any personal statement; rather, he was referring to an old statement made by Congress leader Rahul Gandhi.
Viral Claim
An Instagram user posted this video on 5 January 2026. In the video, a voice resembling Arnab Goswami is heard saying, “Ye jo Narendra Modi hain, ye chhe mahine baad ghar se nahi nikal paayenge aur Hindustan ke log inhein danda maarenge.”
(Translation: “This Narendra Modi will not be able to step out of his house after six months, and the people of India will beat him with sticks.”)
The post link, its archive link, and screenshots can be seen below:
- Instagram link: https://www.instagram.com/reel/DTHrO7bk7Rf/?igsh=MThzbzBlcm82eWN0ZA%3D%3D
- Archive link: https://archive.ph/oaYsf

Fact Check
To verify the viral claim, we first examined the video using Google Lens search. During this process, we found a video published on 18 July 2024 on the official YouTube channel of Republic Bharat. The investigation revealed that this video is the longer (extended) version of the viral clip.
After carefully watching the full video, it became clear that Arnab Goswami was not making the statement himself. Instead, he was referring to a remark made by Congress leader Rahul Gandhi during the 2020 Delhi Assembly elections against Prime Minister Narendra Modi. This confirms that the viral video was clipped and presented out of context.
The related video link can be seen below: https://www.youtube.com/shorts/KlQV25-3l8s

In the next step of the investigation, to verify whether Rahul Gandhi had indeed made such a statement, we conducted a customized keyword search on Google. During this, we found a video published on 6 February 2020 on the official YouTube channel of India Today.
In this video, recorded during a public event ahead of the 2020 Delhi Assembly elections, Rahul Gandhi is seen sharply attacking Prime Minister Narendra Modi, stating that if the Prime Minister fails to resolve the issue of unemployment in the country, the youth would beat him with sticks.
The video link is given below: https://www.youtube.com/watch?v=t5qCSA5nG9Y

Conclusion
The CyberPeace Foundation’s investigation found this claim to be completely fake. The viral video is edited and is being shared in a misleading context. In the original video, Arnab Goswami was referring to an old statement made by Rahul Gandhi, which was selectively clipped and presented in a way that falsely suggests Arnab Goswami himself made objectionable remarks against Prime Minister Narendra Modi.
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The recent Promotion and Regulation of Online Gaming Act, 2025, that came into force in August, has been one of the most widely anticipated regulations in the digital entertainment industry. Among provisions such as promoting esports and licensing of online gaming, the legislation notably introduces a blanket ban on real-money gaming (RMG). The rationale behind this was to reduce its addictive effects, protect minors, and limit the circulation of black-money. However, in reality, the Act has spawned apprehension about the legislative process, regulatory redundancy, and unintended consequences that can shift users and revenue to offshore operators.
From Debate to Prohibition: How the Act was Passed
The Promotion and Regulation of Online Gaming Act was passed as a central law, providing the earlier fragmented state laws on online betting and gambling with an overarching framework. Proponents argue that, among other provisions, some kind of unified national framework was needed to deal with the scale of online betting due to its detrimental impact on young users. The current Act is a direct transition to criminalisation rather than the swings of self-regulation and partial restrictions used during the previous decade of incremental experiments in regulation. Stakeholders in the industry believe that this type of sudden, blanket action creates uncertainty and erodes confidence in the system in the long run. Further, critics have pointed out that the Bill was passed without adequate Parliamentary deliberation. A question has been raised about whether procedural safeguards were upheld.
Prohibition of Online RMG
Within the Indian context, a distinction has long been drawn between games of skill and games of chance, with the latter, like a lottery or a casino, being severely prohibited under state laws, whereas the former, like rummy or fantasy sports, have generally been allowed after being recognized as skill-based by court authorities. The Online Gaming Act of 2025 abolishes this distinction on the internet, thus banning all RMG actions that include cash transactions, regardless of skill or chance. The act also criminalises the advertising, facilitation, and hosting of such sites, thereby penalizing offshore operators with an Indian customer focus, and subjecting their payment gateways, app stores, and advertisers under its jurisdiction to penalties.
The Problem of Overlap
One potential issue that the Act presents is its overlap with the existing laws. The IT Rules 2023 mandate intermediaries in the gaming sector to appoint compliance officers, submit monthly reports, and undergo due diligence. The new Act introduces a three-level classification of games, whereas the advisories of the Central Consumer Protection Authority (CCPA) under the Consumer Protection Act treat online betting as an unfair trade practice.
This multiplicity of regulations builds a maze where different Ministries and state governments have overlapping jurisdiction. Policy experts caution that such an overlap can create enforcement challenges, punish players who act within the law, and leave offshore malefactors undetected.
Unintended Consequences: Driving Users Offshore
Outright prohibition will hardly ever remove demand; it will only push it out. Offshore sites have taken advantage of the situation as Indian operators like Dream11 shut down their money games after the ban. It has already been reported that there is aggressive advertising by foreign betting companies that are not registered in India, most of which have backend infrastructure that cannot be regulated by the Act (Storyboard18).
This diversion of users to unregulated markets has two main risks. First, Indian players are deprived of the consumer protection offered to them in local regulation, and their data can be sent to suspicious foreign organizations. Second, the government loses control over the money flow that can be transferred via informal channels or cryptocurrencies or other obscure systems. Industry analysts are alerting that such developments may only worsen the issue of black-money instead of solving it (IGamingBusiness).
Advertising, Age Gating, and Digital Rights
The Act has also strengthened advertisement regulations, aligning with advisories issued by the Advertising Standards Council of India, which prohibits the targeting of minors. However, critics believe that the application remains inadequately enforced, and children can with comparative ease access unregulated overseas applications. In the absence of complementary digital literacy programs and strong parental controls, these limitations can be effectively superficial instead of real.
Privacy advocates also warn that frequent prompts, vague messages, or invasive surveillance can weaken the digital rights of users instead of strengthening them. Overregulation has also been found to create banner blindness in global contexts where users ignore warnings without first clearly understanding them.
Enforcement Challenges
The Act puts a lot of responsibilities on many stakeholders, including the Ministry of Information and Broadcasting (MIB) and the Reserve Bank of India (RBI). Platforms like Google Play and Apple App Store are expected to verify government-approved lists of compliant gaming apps and remove non-compliant or banned ones, as directed by the MIB and the RBI. Although this pressure may motivate intermediaries to collaborate, it may also have a risk of overreach when it is applied unequally or in a political way.
According to the experts, the solution should be underpinned by technology itself. Artificial intelligence can be used to identify illegal advertisements, track illegal gaming in children, and trace payment streams. At the same time, the regulators should be able to issue final lists of either compliant or non-compliant applications to advise the consumers and intermediaries alike. Without such practical provisions, enforcement risks remaining patchy.
Online Gaming Rules
On 1 October 2025, the government issued a draft of the Online Gaming Rules in accordance with the Promotion and Regulation of Online Gaming Act. The regulations focus on the creation of the compliance frameworks, define the classification of the allowed gaming activities, and prescribe grievance-redressal mechanisms aiming to promote the protection of the players and procedural transparency. However, the draft does not revisit or soften the existing blanket prohibition on real-money gaming (RMG) and, hence, the questions about the effectiveness of enforcement and regulatory clarity remain open (Times of India, 2025).
Protecting Consumers Without Stifling Innovation
The ban highlights a larger conflict, i.e., the protection of the vulnerable users without stifling an industry that has traditionally contributed to innovation, jobs, and the collection of tax revenue. Online gaming has significantly added to the GST collections, and the sudden shakeup brings fiscal concerns (Reuters).
Several legal objections to the Act have already been brought, asking whether the Act is constitutional, especially as to whether the restrictions are proportional to the right to trade. The outcome of such cases will define the future trajectory of the digital economy of India (Reuters).
Way Forward
Instead of outright prohibition, a more balanced approach that incorporates regulation and consumer protection is suggested by the experts. Key measures could include:
- A definite difference between games of skill and games of chance, with proportionate regulation.
- Age confirmation and campaign against online illiteracy to protect the underage population.
- Enhanced advertising and payments compliance requirements and enforceable non-compliance penalty.
- Coordinated oversight among different ministries to prevent duplication and regulatory struggle.
- Leveraging AI and fintech to track illegal financial activities (black money flows) and developing innovation.
Conclusion
The Online Gaming Act 2025 addresses social issues, such as addiction, monetary risk, and child safety, that require governance interventions. However, the path it follows to this end, that of total prohibition, is more likely to spawn a new set of issues instead of providing solutions because it will send consumers to offshore sites, undermine consumer rights, and slow innovation.
For India, the real challenge is not whether to prohibit online money gaming but how to create a balanced, transparent, and enforceable framework that protects users while fostering a responsible gaming ecosystem. India can reduce the adverse consequences of online betting without keeping the industry in the shadows with better coordination, reasonable use of technology, and balanced protection.
References:
- India's Dream11, top gaming apps halt money-based games after ban
- India online gambling ban could drive punters to black market
- Offshore betting firms with backend ops in India not covered by online gaming law
- The Great Gamble: India’s Online Gaming Ban, The GST Battle, And What Lies Ahead.
- Game Over for Online Money Games? An Analysis of the Online Gaming Act 2025
- Government gambles heavily on prohibiting online money gaming
- Online gaming regulation: New rules to take effect from October 1; government stresses consultative approach with industry

Introduction
The two-day Apple’s Worldwide Developer Conference (WWDC) 2023, which was held on the 6th & 7th of June, has become an essential and highly anticipated part of our calendar as frequently as the trend. This year’s keynote announcements will include all of the usual enhancements for iOS, iPadOS, watchOS, macOS, and more. However, this year is also unique due to the unveiling of the Vision Pro headset, a brand-new Apple product.
In this blog, we will examine the exciting announcements made at Apple WWDC 2023, which was a ground-breaking event.
macOS Sonoma
macOS Sonoma, the new presentation of macOS disclosed at the WWDC full of exciting features. It comes with stunning video screensavers that show stunning scenes from all over the world. Gadgets can now be added genuinely to the work area and adjusted totally based on the client’s action. Also, it changes variety and blurring out of the spotlight while utilising applications. In addition, Death Stranding: Directors Cut for Mac announced that the Game Mode is added to make Macs more suitable for gaming. A presenter overlay enhances video presentations, and viewers can respond to them with interactive responses. Updated Safari is also included in the WebApp feature that turns frequently used websites into dedicated windows, a new Profile system for separating browsing history, and secure password sharing. Currently, the developer beta is available and the public beta will be available in July, and the final release is anticipated for the fall.
ios 16
Apple WWDC 2023 shows the following iOS, and iOS 16 replication, offering plenty of energising highlights for iPhone and iPad clients. Apple maintains its commitment to privacy with iOS 16, which introduces enhanced privacy settings that give users even more control over their data and online privacy. Users can also personalise their devices according to their preferences thanks to the new operating system’s refinement and customisable user interface.Improved multitasking capabilities like redesigned Files app and advanced note-taking features are just a few of the productivity enhancements included in the iOS 16. With iOS 16, Apple also improves its AR capabilities, allowing developers to develop even more immersive and interactive AR experiences.

WatchOS 9
Apple WWDC 2023 carried energising updates to the Apple Watch with the presentation of watchOS 9. The Apple Watch is an essential companion for sustaining a healthy lifestyle because the most recent version of the operating system includes cutting-edge health and fitness features. WatchOS 9 gives users unprecedented control over their health, offering personalised fitness recommendations and advanced sleep tracking.
Additionally, new watch faces were added, enhancing communication capabilities and improving app performance in watchOS 9, making the Apple Watch even easier to use daily.
ios 17
Rather than focusing on major features, Apple focused on quality-of-life enhancements when it announced iOS 17 at WWDC 2023. Live Voicemail with real-time transcripts of voicemails, personalised personal contact “posters,” and video voicemails for FaceTime are all part of the update. Search filters, a catch-up arrow, live location sharing, and a safety feature called Check-In are all available in Messages. AirDrop now supports NameDrop for transferring contact information; stickers have been expanded. The autocorrect and recording features on the keyboard have been improved for accuracy. Standby in the lock screen is an intelligent home display that shows the weather, upcoming appointments, and notifications. Siri works on Standby and adjusts itself for the night. The developer beta is currently available now, and a public beta will take place next month before the full release is in the fall.
Vision Pro VR Headset
Apple unveiled the Vision Pro AR headset, their first foray into virtual reality (VR), during the WWDC keynote. The Vision Pro is a virtual reality headset that competes with PlayStation VR2 and Meta Quest 3. This is in contrast to the long-awaited Apple smart glasses. Apple put a lot of effort into making a thin and light headset by using premium materials when needed. Voice, hand, and eye commands are all used to operate the Digital Crown-equipped device. The showcases offer extraordinary clarity, which is fueled by Apple’s M2 processor with a committed R1 chip. The Vision Pro combines virtual reality (VR) and augmented reality (AR), enabling users to interact with Apple apps and gain access to the company’s existing ecosystem. The expanded reality space created by the headset’s sensors and cameras allows users to place apps in real-world environments and adjust their level of concentration. Optic ID is a security and unlocking eye-tracking technology that is incorporated into the Vision Pro. It allows for a more immersive screen experience because it is compatible with Apple accessories like Magic Keyboard and Mac. At launch, the Vision Pro supports over a hundred Apple game galleries. Disney gave a hint that Apple and Disney might work together in the future by announcing support for the Vision Pro and making the Disney Plus app available immediately. The show highlighted the headset’s lightweight plan and recommended Apple clients wear it for extended periods. However, widespread adoption may be difficult due to the high price of $3,499 (₹289,093.01 approx). Apple is expected to release the Vision Pro for public use in 2024.

15-inch MacBook Air
At the WWDC event, Apple revealed a new MacBook Air with a larger 15-inch model instead of the standard 13-inch model. The 15-inch MacBook Air features a powerful Apple M2 processor, a thin, light, and long-lasting design, and a stunning 15.3-inch Retina display. It comes in four colours and has a headphone jack, two USB-C ports, and MagSafe charging. The display has six spatial speakers, a 1080p webcam, and 500 nits of brightness. Apple claims a battery life of up to 18 hours.
Conclusion
At Apple’s 2023 WWDC, the company demonstrated its commitment to developing technology that is user-friendly and accessible to all. Apple’s commitment to improving the user experience across all of its products is demonstrated in the updates to operating systems, improvements of Siri, breakthroughs in augmented reality, and enhancements to health and fitness.By making complex innovations more like-minded and easy to understand, Apple is enabling people to use the maximum capacity of their gadgets. Apple’s innovations at WWDC 2023 are expected to shape the future of technology, simplifying everyday tasks and revolutionising how we interact with the digital world.As we push ahead, it is exciting to guess what these advancements will proceed to develop and decidedly mean for our lives. The future holds even more incredible possibilities for all of us because of Apple’s focus on privacy, user-centric design, and pushing the boundaries of innovation. Thus, prepare to embrace a future where innovation flawlessly incorporates into our lives because of the endeavours displayed at Apple WWDC 2023.

Introduction
The 2023-24 annual report of the Union Home Ministry states that WhatsApp is among the primary platforms being targeted for cyber fraud in India, followed by Telegram and Instagram. Cybercriminals have been conducting frauds like lending and investment scams, digital arrests, romance scams, job scams, online phishing etc., through these platforms, creating trauma for victims and overburdening law enforcement, which is not always the best equipped to recover their money. WhatsApp’s scale, end-to-end encryption, and ease of mass messaging make it both a powerful medium of communication and a vulnerable target for bad actors. It has over 500 million users in India, which makes it a primary subject for scammers running illegal lending apps, phishing schemes, and identity fraud.
Action Taken by Whatsapp
As a response to this worrying trend and in keeping with Rule 4(1)(d) of the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, [updated as of 6.4.2023], WhatsApp has been banning millions of Indian accounts through automated tools, AI-based detection systems, and behaviour analysis, which can detect suspicious activity and misuse. In July 2021, it banned over 2 million accounts. By February 2025, this number had shot up to over 9.7 million, with 1.4 million accounts removed proactively, that is, before any user reported them. While this may mean that the number of attacks has increased, or WhatsApp’s detection systems have improved, or both, what it surely signals is the acknowledgement of a deeper, systemic challenge to India’s digital ecosystem and the growing scale and sophistication of cyber fraud, especially on encrypted platforms.
CyberPeace Insights
- Under Rule 4(1)(d) of the IT Rules, 2021, significant social media intermediaries (SSMIs) are required to implement automated tools to detect harmful content. But enforcement has been uneven. WhatsApp’s enforcement action demonstrates what effective compliance with proactive moderation can look like because of the scale and transparency of its actions.
- Platforms must treat fraud not just as a content violation but as a systemic abuse of the platform’s infrastructure.
- India is not alone in facing this challenge. The EU’s Digital Services Act (DSA), for instance, mandates large platforms to conduct regular risk assessments, maintain algorithmic transparency, and allow independent audits of their safety mechanisms. These steps go beyond just removing bad content by addressing the design of the platform itself. India can draw from this by codifying a baseline standard for fraud detection, requiring platforms to publish detailed transparency reports, and clarifying the legal expectations around proactive monitoring. Importantly, regulators must ensure this is done without compromising encryption or user privacy.
- WhatsApp’s efforts are part of a broader, emerging ecosystem of threat detection. The Indian Cyber Crime Coordination Centre (I4C) is now sharing threat intelligence with platforms like Google and Meta to help take down scam domains, malicious apps, and sponsored Facebook ads promoting illegal digital lending. This model of public-private intelligence collaboration should be institutionalized and scaled across sectors.
Conclusion: Turning Enforcement into Policy
WhatsApp’s mass account ban is not just about enforcement but an example of how platforms must evolve. As India becomes increasingly digital, it needs a forward-looking policy framework that supports proactive monitoring, ethical AI use, cross-platform coordination, and user safety. The digital safety of users in India and those around the world must be built into the architecture of the internet.
References
- https://scontent.xx.fbcdn.net/v/t39.8562-6/486805827_1197340372070566_282096906288453586_n.pdf?_nc_cat=104&ccb=1-7&_nc_sid=b8d81d&_nc_ohc=BRGwyxF87MgQ7kNvwHyyW8u&_nc_oc=AdnNG2wXIN5F-Pefw_FTt2T4K6POllUyKpO7nxwzCWxNgQEkVLllHmh81AHT2742dH8&_nc_zt=14&_nc_ht=scontent.xx&_nc_gid=iaQzNQ8nBZzxuIS4rXLOkQ&oh=00_AfEnbac47YDXvymJ5vTVB-gXteibjpbTjY5uhP_sMN9ouw&oe=67F95BF0
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- https://www.hindustantimes.com/india-news/whatsapp-is-most-used-platform-for-cyber-crimes-home-ministry-report-101735719475701.html
- https://www.indiatoday.in/technology/news/story/whatsapp-bans-over-97-lakhs-indian-accounts-to-protect-users-from-scam-2702781-2025-04-02