#FactCheck: IAF Shivangi Singh was captured by Pakistan army after her Rafale fighter jet was shot down
Executive Summary:
False information spread on social media that Flight Lieutenant Shivangi Singh, India’s first female Rafale pilot, had been captured by Pakistan during “Operation Sindoor”. The allegations are untrue and baseless as no credible or official confirmation supports the claim, and Singh is confirmed to be safe and actively serving. The rumor, likely originating from unverified sources, sparked public concern and underscored the serious threat fake news poses to national security.
Claim:
An X user posted stating that “ Initial image released of a female Indian Shivani singh Rafale pilot shot down in Pakistan”. It was falsely claimed that Flight Lieutenant Shivangi Singh had been captured, and that the Rafale aircraft was shot down by Pakistan.


Fact Check:
After doing reverse image search, we found an instagram post stating the two Indian Air Force pilots—Wing Commander Tejpal (50) and trainee Bhoomika (28)—who had ejected from a Kiran Jet Trainer during a routine training sortie from Bengaluru before it crashed near Bhogapuram village in Karnataka. The aircraft exploded upon impact, but both pilots were later found alive, though injured and exhausted.

Also we found a youtube channel which is showing the video from the past and not what it was claimed to be.

Conclusion:
The false claims about Flight Lieutenant Shivangi Singh being captured by Pakistan and her Rafale jet being shot down have been debunked. The image used was unrelated and showed IAF pilots from a separate training incident. Several media also confirmed that its video made no mention of Ms. Singh’s arrest. This highlights the dangers of misinformation, especially concerning national security. Verifying facts through credible sources and avoiding the spread of unverified content is essential to maintain public trust and protect the reputation of those serving in the armed forces.
- Claim: False claims about Flight Lieutenant Shivangi Singh being captured by Pakistan and her Rafale jet being shot down
- Claimed On: Social Media
- Fact Check: False and Misleading
Related Blogs

Introduction
Uttar Pradesh's state government has taken significant step to promote e-sports, organised games played on video or digital formats, under its new sports policy. The plan includes setting up an e-sports centre in the state, providing basic infrastructure to athletes in every district, and including them under various beneficiary schemes. Schools and colleges will also be asked to promote e-sports. The government sees e-sports as a crucial tool for connecting with young people and a significant market for businesses, game developers, and sports organisations. An awareness program will be held at high school and college levels to educate children about the benefits of e-sports. A talent search and skill development model will be created by studying the national and international e-sports ecosystem.
Recognition to E-Sports
The Uttar Pradesh cabinet, chaired by Chief Minister Yogi Adityanath, has approved the New Sports Policy 2023 to promote and foster a sports culture in the state. The policy focuses on various aspects, including physical fitness and training, and supports the development of new institutions and connecting schools, colleges, and private academies with sports. The state government has also incorporated provisions from other states to help athletes chase their goals.
The state's first-ever sports policy, establishing a primary fund of 10 crore for the Uttar Pradesh Sports Development Fund (UPSDF). The policy also inducted e-sports, becoming the first state in India to have e-sports in its official policy. E-sports refers to competitive and organized video game events, and the Centre has officially recognised it.
Key highlights of the Uttar Pradesh Sports Policy 2023
The government's sports department, with the help of the industrial directorate, will plan to promote sports goods manufacturing in the state, with Meerut being one of the main clusters.
The policy also promises to increase the participation of women in sports. Para-athletes will be accommodated in all schemes of the sports department, and special coaches will be appointed for para-sports.
Athletes who have represented the state at national and international levels will be part of the state pension scheme, receiving monthly pensions and preference for university admission and jobs under the sports quota. Cash prizes will be awarded based on international performance and will be increased for those who help these athletes win medals at the top level.
Way forward
The policy promises financial assistance to sports associations and academies, allowing them to expand their infrastructure and training facilities. The state will also establish 14 centres of excellence, each centred around a particular sport, through Public-Private Partnership (PPP) models. The state sports authority will be established, on the lines of the Sports Authority of India (SAI). A State Sports Development Fund will be put in place to provide assistance to weak players, associations, or academies. Five high-performance centres will be built in the state, providing training facilities for high-performance athletes.
The policy also includes provisions for financial assistance to budding athletes, providing health insurance coverage of up to Rs 5 lakh for registered players and funds from the Eklavya Sports Fund for injury treatment. Players will receive training based on their skill power, with three categories: grassroots players, elite-class players, and elite-class players. Other notable aspects of the policy include establishing sports centres in each district, promoting local and indigenous sports, encouraging the sports industry, promoting e-sports, providing better facilities in hostels, forming committees for international players, encouraging schools to start sports nurseries or academies, and forming a committee for the Khelo India University Games which is a largest ever competition held at university level in India.
Conclusion
Uttar Pradesh's New Sports Policy 2023 is a significant step towards sports development, integrating e-sports into its sports promotion strategies. Under Chief Minister Yogi Adityanath, the state government is committed to sports infrastructure development, talent identification, and athlete support systems. The policy emphasises inclusivity, accommodating para-athletes, and providing financial assistance, training, and health insurance coverage for athletes. Initiatives include establishing sports centres, promoting indigenous sports, encouraging private investments, and fostering collaboration between educational institutions and sports academies. The policy also encourages for organising and hosting national and international level e-sports competitions in the state. This forward-looking approach aims to harness the full spectrum of sporting opportunities, empowering citizens and elevating its standing in national and international sporting arenas.
References:

Introduction
The development of high-speed broadband internet in the 90s triggered a growth in online gaming, particularly in East Asian countries like South Korea and China. This culminated in the proliferation of competitive video game genres, which had otherwise existed mostly in the form of high-score and face-to-face competitions at arcades. The online competitive gaming market has only become bigger over the years, with a separate domain for professional competition, called esports. This industry is projected to reach US$4.3 billion by 2029, driven by advancements in gaming technology, increased viewership, multi-million dollar tournaments, professional leagues, sponsorships, and advertising revenues. However, the industry is still in its infancy and struggles with fairness and integrity issues. It can draw lessons in regulation from the traditional sports market to address these challenges for uniform global growth.
The Growth of Esports
The appeal of online gaming lies in its design innovations, social connectivity, and accessibility. Its rising popularity has culminated in online gaming competitions becoming an industry, formally organised into leagues and tournaments with reward prizes reaching up to millions of dollars. Professional teams now have coaches, analysts and psychologists supporting their players. For scale, the 2024 ESports World Cup (EWS) held in Saudi Arabia had the largest combined prize pool of over US$60 million. Such tournaments can be viewed in arenas and streamed online, and by 2025, around 322.7 million people are forecast to be occasional viewers of esports events.
According to Statista, esports revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.59%, resulting in a projected market volume of US$5.9 billion by 2029. Esports has even been recognised in traditional sporting events, debuting as a medal sport in the Asian Games 2022. In 2024, the International Olympic Committee (IOC) announced the Olympic Esports Games, with the inaugural event set to take place in 2025 in Saudi Arabia. Hosting esports events such as the EWS is expected to boost tourism and the host country’s local economy.
The Challenges of Esports Regulation
While the esports ecosystem provides numerous opportunities for growth and partnerships, its under-regulation presents challenges. Due to the lack of a single governing body like the IOC for the Olympics or FIFA for football to lay down centralised rules, the industry faces certain challenges, such as :
- Integrity issues: Esports are not immune to cheating attempts. Match-fixing, using advanced software hacks, doping (e.g., Adderall use), and the use of other illegal aids are common. DOTA, Counter-Strike, and Overwatch tournaments are particularly susceptible to cheating scandals.
- Players’ Rights: The teams that contractually own professional players provide remuneration and exercise significant control over athletes, who face issues like overwork, a short-lived career, stress, the absence of collective bargaining forums, instability, etc.
- Fragmented National Regulations: While multiple countries have recognised esports as a sport, policies on esports governance and allied regulation vary within and across borders. For example, age restrictions and laws on gambling, taxation, labour, and advertising differ by country. This can create confusion, risks and extra costs, impacting the growth of the ecosystem.
- Cybersecurity Concerns: The esports industry carries substantial prize pools and has growing viewer engagement, which makes it increasingly vulnerable to Distributed Denial of Service (DDoS) attacks, malware, ransomware, data breaches, phishing, and account hijacking. Tournament organisers must prioritise investments in secure network infrastructure, perform regular security audits, encrypt sensitive data, implement network monitoring, utilise API penetration testing tools, deploy intrusion detection systems, and establish comprehensive incident response and mitigation plans.
Proposals for Esports Regulation: Lessons from Traditional Sports
To address the most urgent challenges to the esports industry as outlined above, the following interventions, drawing on the governance and regulatory frameworks of traditional sports, can be made:
- Need for a Centralised Esports Governing Body: Unlike traditional sports, the esports landscape lacks a Global Sports Organisation (GSO) to oversee its governance. Instead, it is handled de facto by game publishers with industry interests different from those of traditional GSOs. Publishers’ primary source of revenue is not esports, which means they can adopt policies unsuitable for its growth but good for their core business. Appointing a centralised governing body with the power to balance the interests of multiple stakeholders and manage issues like unregulated gambling, athlete health, and integrity challenges is a logical next step for this industry.
- Gambling/Betting Regulations: While national laws on gambling/betting vary, GSOs establish uniform codes of conduct that bind participants contractually, ensuring consistent ethical standards across jurisdictions. Similar rules in esports are managed by individual publishers/ tournament organisers, leading to inconsistencies and legal grey areas. The esports ecosystem needs standardised regulation to preserve fair play codes and competitive integrity.
- Anti-Doping Policies: There is increasing adderall abuse among young players to enhance performance with the rising monetary stakes in esports. The industry must establish a global framework similar to the World Anti-Doping Code, which, in conjunction with eight international standards, harmonises anti-doping policies across all traditional sports and countries in the world. The esports industry should either adopt this or develop its own policy to curb stimulant abuse.
- Norms for Participant Health: Professional players start around age 16 or 17 and tend to retire around 24. They may be subjected to rigorous practice hours and stringent contracts by the teams that own them. There is a need for international norm-setting by a federation overseeing the protection of underage players. Enforcement of these norms can be one of the responsibilities of a decentralised system comprising country and state-level bodies. This also ensures fair play governance.
- Respect and Diversity: While esports is technologically accessible, it still has room for better representation of diverse gender identities, age groups, abilities, races, ethnicities, religions, and sexual orientations. Embracing greater diversity and inclusivity would benefit the industry's growth and enhance its potential to foster social connectivity through healthy competition.
Conclusion
The development of the world’s first esports island in Abu Dhabi gives impetus to the rapidly growing esports industry with millions of fans across the globe. To sustain this momentum, stakeholders must collaborate to build a strong governance framework that protects players, supports fans, and strengthens the ecosystem. By learning from traditional sports, esports can establish centralised governance, enforce standardised anti-doping measures, safeguard athlete rights, and promote inclusivity, especially for young and diverse communities. Embracing regulation and inclusivity will not only enhance esports' credibility but also position it as a powerful platform for unity, creativity, and social connection in the digital age.
Resources
- https://www.statista.com/outlook/amo/esports/worldwide
- https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/
- https://asoworld.com/blog/global-esports-market-report-2024/#:~:text=A%20key%20driver%20of%20this%20growth%20is%20the%20Sponsorship%20%26%20Advertising,US%24288.9%20million%20in%202024.
- https://lawschoolpolicyreview.com/2023/12/28/a-case-for-recognising-professional-esports-players-as-employees-of-their-game-publisher/
- https://levelblue.com/blogs/security-essentials/the-hidden-risks-of-esports-cybersecurity-on-the-virtual-battlefield
- https://medium.com/@heyimJoost/esports-governance-and-its-failures-9ac7b3ec37ea
- https://www.google.com/search?q=adderall+abuse+in+esports&oq=adderall+abuse+in+esports&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRiPAjIHCAIQIRiPAtIBCDU2MDdqMGo5qAIAsAIB&sourceid=chrome&ie=UTF-8
- https://americanaddictioncenters.org/blog/esports-adderall-abuse#:~:text=A%202020%20piece%20by%20the,it%20because%20everyone%20was%20using

Executive Summary
Amid ongoing FIFA World Cup 2026 festivities, a video is being widely circulated on social media platforms claiming that a female football fan became the centre of attraction during a match due to her striking beauty. The clip is being shared with the caption “Beauty in Black,” suggesting that beauty transcends colour and became the highlight of the stadium crowd. CyberPeace Research Wing research, however, found the claim to be misleading. The viral video is AI-generated and does not depict any real incident from the FIFA World Cup 2026.
Claim:
Social media user Bal Mukund Joshi shared the video on X on June 14, 2026, claiming that a beautiful woman captured everyone’s attention inside a World Cup stadium. The post has been widely circulated across platforms.
https://x.com/balmukundjoshi/status/2066033100208095452?s=20

Fact Check:
A close visual analysis of the clip revealed inconsistencies, including a mismatch in skin tone between different frames, raising suspicion of digital manipulation or AI generation. The video was further examined using multiple AI detection tools. Google’s SynthID analysis indicated no direct trace of Google AI generation, but Gemini’s assessment highlighted anomalies suggesting possible AI or heavy digital editing, particularly in facial features and skin texture. The video was then analysed using Hive Moderation, which indicated a 100% probability of the content being AI-generated.

Additionally, frame-by-frame analysis using Vera AI Detector showed a high likelihood (92%) of AI-generated visuals. The research also revealed that the video originates from an Instagram-based virtual influencer account that shares AI-created content.

Conclusion:
The viral video claiming that a female fan became the centre of attention during a FIFA World Cup 2026 match is not real. The clip is AI-generated and originates from a virtual influencer account on Instagram, shared with a misleading narrative.